Creature orientation desync on stun application · Issue #31842 · TrinityCore/TrinityCore · GitHub
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Creature orientation desync on stun application #31842

Description

@dodoxed

Description

Using any stun on a creature resets its facing direction to where it was looking at the end of its last movement spline, ignoring any rotation that happened after it stopped moving.

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Expected behaviour

The creature should keep the facing orientation it had after rotating, not revert to the one it had at the end of its last movement spline.

Steps to reproduce the problem

2026-05-09.23-39-39.mp4

Branch

3.3.5

TC rev. hash/commit

TrinityCore rev. f61656f 2026-05-09 20:04:56 +0200 (3.3.5 branch) (Windows, AMD64, RelWithDebInfo, Static)

Operating system

Windows 11 x64

Custom changes

None

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