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Add possibility to dynamically load custom fonts for fallback fonts #73
Uhhh, I dunno. All characters which are not in current custom poly font just show up as rectangles. I want to make so all of those character revert to original Josefin Sans instead of Midjiwan modified one (if they dont exist in Midjiwan's) (Because actual Josefin Sans supports much more characters)
changed the title [-]Add generic fonts for characters without one[/-][+]Add possibility to dynamically load custom fonts for fallback fonts[/+]on Aug 13, 2025
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IExploitableMan commentedon Apr 23, 2025
Unity has a default fallback font list afaik
johnklipi commentedon Apr 23, 2025
Uhhh, I dunno. All characters which are not in current custom poly font just show up as rectangles. I want to make so all of those character revert to original Josefin Sans instead of Midjiwan modified one (if they dont exist in Midjiwan's) (Because actual Josefin Sans supports much more characters)
IExploitableMan commentedon Apr 23, 2025
Got it!
https://docs.unity3d.com/6000.0/Documentation/Manual/UIE-fallback-font.html
Maybe all fonts in fallback list also does not support this symbol 😆
johnklipi commentedon Apr 23, 2025
Or maybe the fallback font is not set
IExploitableMan commentedon Apr 28, 2025
You were right! Fallback fonts are not set...
johnklipi commentedon Aug 11, 2025
As unstrip is slowly being fixed, that means it is still possible.
[-]Add generic fonts for characters without one[/-][+]Add possibility to dynamically load custom fonts for fallback fonts[/+]johnklipi commentedon Sep 11, 2025
I... couldnt find a way to dynamically load font. @IExploitableMan any ideas?
johnklipi commentedon Sep 12, 2025
Wont work due to not yet fixed bepinex, waiting for fix