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let
width
;
let
height
;
let
r
;
var
scene
;
var
camera
;
var
renderer
;
var
controls
;
var
cubelist
=
[
]
;
var
movingon
=
0
// FIXME 変数名をどうにかしろ
var
moving_counter
=
60
;
var
centering
;
var
defColor
=
0
;
let
colapse
;
const
counter_max
=
200
;
const
light_color
=
0xFFFFFF
;
// const cube_default_color = 0xFF8000;
const
cube_default_color
=
0xFF8000
;
const
cube_mouseon_color
=
0xBF4040
;
// FIXME スマホの時のPMOBがちっちゃくなる現象タスケテ
const
camera_lights
=
[
[
0
,
1000
,
0
]
,
[
500
,
1000
,
1000
]
,
[
-
500
,
1000
,
-
1000
]
,
[
0
,
1000
,
500
]
]
;
// リンクページ
const
content
=
{
"P"
:
"Programming"
,
"M"
:
"Mathematics"
,
"O"
:
"Organization"
,
"B"
:
"Belong"
}
;
const
P
=
[
[
0
,
0
]
,
[
0
,
1
]
,
[
0
,
2
]
,
[
0
,
3
]
,
[
0
,
4
]
,
[
0
,
5
]
,
[
1
,
5
]
,
[
2
,
5
]
,
[
3
,
4
]
,
[
3
,
3
]
,
[
2
,
2
]
,
[
1
,
2
]
]
;
const
M
=
[
[
0
,
0
]
,
[
0
,
1
]
,
[
0
,
2
]
,
[
0
,
3
]
,
[
0
,
4
]
,
[
0
,
5
]
,
[
1
,
4
]
,
[
2
,
3
]
,
[
3
,
4
]
,
[
4
,
0
]
,
[
4
,
1
]
,
[
4
,
2
]
,
[
4
,
3
]
,
[
4
,
4
]
,
[
4
,
5
]
]
;
const
O
=
[
[
0
,
1
]
,
[
0
,
2
]
,
[
0
,
3
]
,
[
0
,
4
]
,
[
1
,
5
]
,
[
2
,
5
]
,
[
3
,
3
]
,
[
3
,
4
]
,
[
3
,
2
]
,
[
3
,
1
]
,
[
2
,
0
]
,
[
1
,
0
]
]
;
const
B
=
[
[
0
,
0
]
,
[
0
,
1
]
,
[
0
,
2
]
,
[
0
,
3
]
,
[
0
,
4
]
,
[
0
,
5
]
,
[
1
,
5
]
,
[
2
,
5
]
,
[
3
,
4
]
,
[
2
,
3
]
,
[
1
,
3
]
,
[
3
,
2
]
,
[
3
,
1
]
,
[
2
,
0
]
,
[
1
,
0
]
]
;
const
Pmob
=
{
"P"
:
P
,
"M"
:
M
,
"O"
:
O
,
"B"
:
B
}
;
function
windSize
(
)
{
height
=
document
.
documentElement
.
clientHeight
-
50
;
width
=
document
.
documentElement
.
clientWidth
-
50
;
}
function
init
(
)
{
windSize
(
)
;
scene
=
new
THREE
.
Scene
(
)
;
camera
=
new
THREE
.
PerspectiveCamera
(
110
,
width
/
height
,
1
,
1000
)
;
controls
=
new
THREE
.
OrbitControls
(
camera
)
;
controls
.
autoRotate
=
false
;
renderer
=
createRenderer
(
)
;
var
now_total_wid
=
0
;
var
total_wid
=
-
2
;
r
=
(
width
+
50
)
/
300
;
// 文字横全長
Object
.
entries
(
Pmob
)
.
forEach
(
(
word
)
=>
{
total_wid
+=
Math
.
max
.
apply
(
[
]
,
word
[
1
]
.
map
(
(
array
)
=>
{
return
array
[
0
]
;
}
)
)
+
2
;
}
)
;
centering
=
total_wid
/
2
;
// 命名が適切でない
var
id
=
0
;
// キューブ作成配列にぶっこむ
Object
.
entries
(
Pmob
)
.
forEach
(
(
word
,
index
)
=>
{
cubelist
[
index
]
=
[
]
;
cubelist
[
index
]
=
word
[
1
]
.
map
(
(
item
)
=>
{
return
createCube
(
item
[
0
]
,
item
[
1
]
,
now_total_wid
,
id
,
word
[
0
]
)
;
}
)
;
id
+=
1
;
now_total_wid
+=
Math
.
max
.
apply
(
[
]
,
word
[
1
]
.
map
(
(
array
)
=>
{
return
array
[
0
]
;
}
)
)
+
2
;
}
)
;
camera_lights
.
forEach
(
(
light
)
=>
{
scene
.
add
(
createLight
(
light_color
,
light
[
0
]
,
light
[
1
]
,
light
[
2
]
)
)
;
}
)
;
camera
.
position
.
set
(
0
,
0
,
50
)
;
camera
.
lookAt
(
new
THREE
.
Vector3
(
0
,
0
,
0
)
)
;
update
(
)
;
}
function
createRenderer
(
)
{
// trueにするとrenderが透明に出来るようになる
const
renderer
=
new
THREE
.
WebGLRenderer
(
{
alpha
:
true
}
)
;
renderer
.
setSize
(
width
,
height
)
;
renderer
.
setClearColor
(
light_color
,
0
)
;
//0:透明
document
.
body
.
appendChild
(
renderer
.
domElement
)
;
return
renderer
;
}
function
createCube
(
x
,
y
,
wid
,
id
,
belong
)
{
const
geometry
=
new
THREE
.
BoxGeometry
(
r
,
r
,
r
)
;
const
material
=
new
THREE
.
MeshPhongMaterial
(
{
color
:
cube_default_color
}
)
;
const
cube
=
new
THREE
.
Mesh
(
geometry
,
material
)
;
cube
.
color
=
1
;
cube
.
position
.
set
(
x
*
r
+
r
*
wid
-
centering
*
r
,
y
*
r
,
0
)
;
cube
.
id
=
id
;
cube
.
belong
=
belong
;
scene
.
add
(
cube
)
;
return
cube
;
}
function
cubecolorChange
(
obj
)
{
if
(
obj
.
color
==
0
)
obj
.
material
.
color
.
setHex
(
cube_mouseon_color
)
;
else
obj
.
material
.
color
.
setHex
(
cube_default_color
)
;
}
// function cubecoloriGradationChange(obj){
// // obj.material.color.setHex(defColor+=9);
// defColor = Math.floor(Math.random()*light_color);
// obj.material.color.setHex(defColor);
// }
function
createLight
(
color
,
x
,
y
,
z
)
{
const
light
=
new
THREE
.
DirectionalLight
(
color
)
;
light
.
position
.
set
(
x
,
y
,
z
)
;
return
light
;
}
// ラピュタみたいな動き
function
moving
(
obj
)
{
const
xyzxyz
=
"xyzxyz"
;
const
zxyzxy
=
"zxyzxy"
;
const
yzxyzx
=
"yzxyzx"
;
const
index
=
[
10
,
20
,
30
,
40
,
50
,
60
,
counter_max
]
.
filter
(
(
i
)
=>
{
return
moving_counter
>
i
;
}
)
.
length
;
let
movin
;
if
(
index
<
6
)
{
movingon
=
1
;
if
(
obj
.
id
%
3
==
0
)
{
movin
=
xyzxyz
[
index
]
;
}
else
if
(
obj
.
id
%
3
==
1
)
{
movin
=
zxyzxy
[
index
]
;
}
else
{
movin
=
yzxyzx
[
index
]
;
}
const
onestep
=
r
/
7
;
if
(
movin
==
"x"
)
{
(
index
<
3
)
?
obj
.
position
.
x
+=
onestep
:
obj
.
position
.
x
-=
onestep
;
}
else
if
(
movin
==
"y"
)
{
(
index
<
3
)
?
obj
.
position
.
y
+=
onestep
:
obj
.
position
.
y
-=
onestep
;
}
else
if
(
movin
==
"z"
)
{
(
index
<
3
)
?
obj
.
position
.
z
+=
onestep
:
obj
.
position
.
z
-=
onestep
;
}
}
else
movingon
=
0
;
}
function
update
(
)
{
controls
.
update
(
)
;
requestAnimationFrame
(
update
)
;
renderer
.
render
(
scene
,
camera
)
;
moving_counter
+=
1
;
if
(
!
colapse
)
{
(
cubelist
.
flat
(
)
)
.
forEach
(
(
o
)
=>
{
moving
(
o
)
}
)
;
}
else
{
(
cubelist
.
flat
(
)
)
.
forEach
(
(
o
)
=>
{
if
(
o
.
belong
!=
colapse
)
{
o
.
position
.
x
+=
Math
.
floor
(
Math
.
random
(
)
*
10
)
;
o
.
position
.
y
+=
Math
.
floor
(
Math
.
random
(
)
*
10
)
;
o
.
position
.
z
+=
Math
.
floor
(
Math
.
random
(
)
*
10
)
;
o
.
position
.
x
-=
Math
.
floor
(
Math
.
random
(
)
*
10
)
;
o
.
position
.
y
-=
Math
.
floor
(
Math
.
random
(
)
*
10
)
;
o
.
position
.
z
-=
Math
.
floor
(
Math
.
random
(
)
*
10
)
;
o
.
position
.
z
+=
1
;
}
else
{
// こっちくんな こないで
// o.position.z += 0.5;
}
}
)
;
}
if
(
moving_counter
>=
counter_max
)
{
if
(
colapse
)
window
.
location
.
href
=
window
.
location
.
href
.
split
(
"/"
)
.
pop
(
)
==
"index.html"
?
window
.
location
.
href
.
replace
(
"index.html"
,
`pages/
${
colapse
}
.html`
)
:
window
.
location
.
href
+
`pages/
${
colapse
}
.html`
;
moving_counter
=
0
;
}
var
projector
=
new
THREE
.
Projector
(
)
;
var
mouse
=
{
x
:
0
,
y
:
0
}
;
// カオス
window
.
onmousemove
=
function
(
ev
)
{
if
(
ev
.
target
==
renderer
.
domElement
)
{
var
rect
=
ev
.
target
.
getBoundingClientRect
(
)
;
mouse
.
x
=
ev
.
clientX
-
rect
.
left
;
mouse
.
y
=
ev
.
clientY
-
rect
.
top
;
mouse
.
x
=
(
mouse
.
x
/
width
)
*
2
-
1
;
mouse
.
y
=
-
(
mouse
.
y
/
height
)
*
2
+
1
;
var
vector
=
new
THREE
.
Vector3
(
mouse
.
x
,
mouse
.
y
,
1
)
;
projector
.
unprojectVector
(
vector
,
camera
)
;
var
ray
=
new
THREE
.
Raycaster
(
camera
.
position
,
vector
.
sub
(
camera
.
position
)
.
normalize
(
)
)
;
var
obj
=
ray
.
intersectObjects
(
cubelist
.
flat
(
)
)
;
if
(
obj
.
length
>
0
)
{
if
(
!
colapse
)
document
.
getElementById
(
"logo"
)
.
textContent
=
`
${
content
[
obj
[
0
]
.
object
.
belong
]
}
`
;
var
save
=
obj
[
0
]
.
object
.
belong
;
(
cubelist
.
flat
(
)
)
.
forEach
(
(
o
)
=>
{
if
(
o
.
belong
==
obj
[
0
]
.
object
.
belong
)
{
o
.
color
=
0
;
cubecolorChange
(
o
)
;
// if(o.position.z<=10) o.position.z += 1;
}
else
{
o
.
color
=
1
;
cubecolorChange
(
o
)
;
// if(o.position.z>0) o.position.z -= 1;
}
}
)
;
}
else
{
(
cubelist
.
flat
(
)
)
.
forEach
(
(
o
)
=>
{
o
.
color
=
1
;
cubecolorChange
(
o
)
;
}
)
;
if
(
!
colapse
)
document
.
getElementById
(
"logo"
)
.
textContent
=
""
;
}
}
window
.
onmousedown
=
function
(
e
)
{
if
(
e
.
target
==
renderer
.
domElement
)
{
if
(
!
movingon
&&
obj
.
length
>
0
)
{
(
cubelist
.
flat
(
)
)
.
forEach
(
(
o
)
=>
{
if
(
o
.
belong
==
obj
[
0
]
.
object
.
belong
)
{
o
.
color
=
1
;
cubecolorChange
(
o
)
;
colapse
=
obj
[
0
]
.
object
.
belong
;
moving_counter
=
100
;
}
}
)
;
}
}
}
;
// if(!colapse){
// (cubelist.flat()).forEach((o)=>{if(o.position.z>0) o.position.z -= 1;})
// }
}
;
}
window
.
addEventListener
(
'DOMContentLoaded'
,
init
)
;
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