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EnumValue("Immediate OnDemand", "This will only update when values are needed, and the update will happen a single time, passing in the time that has passed since the last update.", 0),
EnumValue("StepWise OnDemand", "This will only update when values are needed, but the update will be called for each fixed timestamp that has passed.", 1),
EnumValue("Fixed Managed", "This will update at a fixed interval, using the managing platform (like Unity3d or Unreal Engine).", 2),
EnumValue("Dynamic Managed", "This will update at a performance based interval using the managing platform (like Unity3d or Unreal Engine). Generally, a 'performance based interval' is an update every frame", 3),
EnumValue("Async Unmanaged", "This will update asynchronously using a threading or task system (not recommended in most cases)(experimental, may cause rase conditions).", 4),
EnumValue("Sync Unmanaged", "This will update at a fixed interval controlled by the BreathLibrary using a runnable thread (experimental, may cause rase conditions).", 5)