Hi Yoshifumi Kawai,
I'm newbie with serialization and i'm quite vague about how to save player progress in Game using MessagePack-Csharp (MPC#).
As I understand it, MPC# is just for serialization. To saving data, i have to serialize my object to Byte[] first, then write it to a file. And when i need loading data, i have to read that file to Byte[], then deserialize it to my object. Is that right?
If not, what is the fastest way to serialize data to files and deserialize data from files using MPC#?
Thanks and best regards!
Hi Yoshifumi Kawai,
I'm newbie with serialization and i'm quite vague about how to save player progress in Game using MessagePack-Csharp (MPC#).
As I understand it, MPC# is just for serialization. To saving data, i have to serialize my object to Byte[] first, then write it to a file. And when i need loading data, i have to read that file to Byte[], then deserialize it to my object. Is that right?
If not, what is the fastest way to serialize data to files and deserialize data from files using MPC#?
Thanks and best regards!