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sunbelt-plb-samples/legacy_demo/threed.pls at main · KcsDev1982/sunbelt-plb-samples · GitHub
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*.........................................................................
.
.Example Program: THREED.PLS
.
.This program illustrates the use of three demensional buttons.
. The Play and Stop buttons simply toggle between themselves. The Pause
. button will toggle on or off if the Play Button is Depressed. Otherwise,
. the Pause button is Disabled.
.
. Copyright @ 1997, Sunbelt Computer Systems, Inc.
. All Rights Reserved.
...........................................................................
.
.Define the Replacement File Menu
.
FileMenu MENU
FileData INIT ")File;E)xit"
*
.Define the Objects Needed
.
Header STATTEXT // Program Banner
StateLab STATTEXT // Indicate Label
State STATTEXT // State Indicator
.
PlayUp PICT // Play Button in Up State
PlayDown PICT // Play Button in Down State
StopUp PICT // Stop Button in Up State
StopDown PICT // Stop Button in Down State
PauseUp PICT // Pause Button in Up State
PauseDwn PICT // Pause Button in Down State
PauseDis PICT // Pause Button in Disabled State
.
Black COLOR
White COLOR
*
.Local Variables
.
RESULT FORM 1
*
.State Variables
.
Play FORM "0" // Initial State is Up
Stop FORM "1" // Initial State is Down
Pause FORM "0" // Initial State is Up
*...........................................................................
.
.Draw the Screen
.
DISPLAY *ES,*FGCOLOR=*MAGENTA
*
.Create the Banner
.
CREATE Header=2:3:23:55,"3D Button Demo","Times(24,Italic)"
*
.Create the State Indicator
.
CREATE Black=*BLACK
CREATE White=*WHITE
.
CREATE StateLab=5:6:23:28,"State","System(10)":
FGCOLOR=Black,ALIGNMENT=3
CREATE State=5:6:30:40,"Stopped","System(10,Bold)":
FGCOLOR=BLACK,STYLE=3DON,BORDER
*
.Create the Replacement File Menu
.
CREATE FileMenu,FileData
*
.Create the Buttons
.
CREATE PlayUp=10:13:30:34,"PLAY-UP.BMP"
CREATE PlayDown=10:13:30:34,"PLAY-DN.BMP"
CREATE StopUp=10:13:35:39,"STOP-UP.BMP"
CREATE StopDown=10:13:35:39,"STOP-DN.BMP"
CREATE PauseUp=10:13:40:44,"PAUS-UP.BMP"
CREATE PauseDwn=10:13:40:44,"PAUS-DN.BMP"
CREATE PauseDis=10:13:40:44,"PAUS-DIS.BMP"
*
.Activate the Objects
.
ACTIVATE Header // Program Banner
.
ACTIVATE StateLab // State Indicator
ACTIVATE State
.
ACTIVATE FileMenu,End,Result // Replacement File Menu
.
ACTIVATE PlayUp,PlayRout,Result // Play Button
ACTIVATE StopDown,StopRout,Result // Stop Button
ACTIVATE PauseDis // Pause Button
*
.Wait for an Event to Occur
.
LOOP
WAITEVENT
REPEAT
*..........................................................................
.
.The Play button was clicked
.
PlayRout
RETURN IF (Play = 1) // Already Playing
*
.Change the State of the Play Button
.
DEACTIVATE PlayUp
ACTIVATE PlayDown,PlayRout,Result
SET Play
*
.Change the State of the Stop Button
.
DEACTIVATE StopDown
ACTIVATE StopUp,StopRout,Result
CLEAR Stop
*
.Change the State of the Pause Button
.
DEACTIVATE PauseDis
ACTIVATE PauseUp,PausRout,Result
ENABLEITEM PauseUp
CLEAR Pause
*
.Change the State Message
.
SETITEM State,0,"Playing"
RETURN
*.........................................................................
.
.The Pause Button was Clicked
.
PausRout
*
.If Paused, Change to Playing
.
IF (Pause = 1) // Already Paused
DEACTIVATE PauseDwn
ACTIVATE PauseUp,PausRout,Result
CLEAR Pause
SETITEM State,0,"Playing"
*
.Otherwise, Change to Paused
.
ELSE
DEACTIVATE PauseUp
ACTIVATE PauseDwn,PausRout,Result
SET Pause
SETITEM State,0,"Paused"
ENDIF
.
RETURN
*.........................................................................
.
.The Stop Button Was Clicked
.
StopRout
RETURN IF (Stop = 1) // Already Stopped
*
.Change the State of the Stop Button
.
DEACTIVATE StopUp
ACTIVATE StopDown,StopRout,Result
SET Stop
*
.Change the State of the Play Button
.
DEACTIVATE PlayDown
ACTIVATE PlayUp,PlayRout,Result
CLEAR Play
*
.Disable the Pause Button
.
DEACTIVATE PauseDwn
DEACTIVATE PauseUp
ACTIVATE PauseDis
SET Pause
*
.Change the State Message
.
SETITEM State,0,"Stopped"
RETURN
*............................................................................
.
.Exit File Menu Item Selected
.
END
STOP
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