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meelborn.pls
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1378 lines (1378 loc) · 54.8 KB
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*............................................................................
.
.Example Program: MEELBORN.PLS
.
.This is a PL/B implementation of the French touring card game MILLE-BORNES.
.
.Copyright @ 1997, Sunbelt Computer Systems, Inc.
.All Rights Reserved.
............................................................................
DISC FILE
VERSION INIT "15.1"
RELEASE INIT "27 Oct 92"
MEELBORN INIT "MEELSTRT"
CAR INIT "^"
.
MID EQU 39
.
ALINE FORM "13"
ACOL FORM "01"
BLINE FORM "13"
BCOL FORM "41"
CFSWT FORM 3
DSCNT FORM 2
CARDS INIT "ROQJQRSIQISPSMDREPSSJISFRCDGGFBFEHJCHARRBIFJPJQSJQJ":
"FSJHFSLJNGJGHROPEPHQPHPRJOPGPQOPSIPJQPQDRGAJQKJEIR"
DECK DIM 101
LETTERS DIM 1(19),("A"):
("B"):
("C"):
("D"):
("E"):
("F"):
("G"):
("H"):
("I"):
("J"):
("K"):
("L"):
("M"):
("N"):
("O"):
("P"):
("Q"):
("R"):
("S")
DRAW FORM 3
*------------------------------------------------------------------------------
. CARD VALUES
.------------------------------------------------------------------------------
. HAZARDS
.
CARDNDX INTEGER 1
CARDTYPE DIM 15(19),("OUT OF GAS"):
("FLAT TIRE"):
("ACCIDENT"):
("SPEED LIMIT 50"):
("STOP!"):
("GASOLINE"):
("SPARE TIRE"):
("REPAIRS"):
("END OF LIMIT"):
("ROLL !..."):
("EXTRA TANK"):
("PUNCTURE-PROOF"):
("DRIVING ACE"):
("RIGHT OF WAY"):
("200 MILESTONES"):
("100 MILESTONES"):
(" 75 MILESTONES"):
(" 50 MILESTONES"):
(" 25 MILESTONES")
CNT FORM 2(19),("2"):
("2"):
("2"):
("3"):
("4"):
("6"):
("6"):
("6"):
("6"):
("14"):
("1"):
("1"):
("1"):
("1"):
("4"):
("12"):
("10"):
("10"):
("10")
CNTX FORM 2(19),("2"):
("2"):
("2"):
("3"):
("4"):
("6"):
("6"):
("6"):
("6"):
("14"):
("1"):
("1"):
("1"):
("1"):
("4"):
("12"):
("10"):
("10"):
("10")
CNTPOS FORM 2(19,2),("2"),("18"):
("2"),("19"):
("2"),("20"):
("2"),("21"):
("2"),("22"):
("16"),("18"):
("16"),("19"):
("16"),("20"):
("16"),("21"):
("16"),("22"):
("31"),("18"):
("31"),("19"):
("31"),("20"):
("31"),("21"):
("10"),("24"):
("18"),("24"):
("26"),("24"):
("34"),("24"):
("42"),("24")
.
KEEPCNT FORM "1"
.
OPER FORM 1
MSTATUS DIM 63
FAST DIM 1
PORT FORM 1
NAME DIM 10(2)
.
SPA INIT " "
NDX1 INTEGER 1
NDX2 INTEGER 1
SCORE FORM 6(2)
SCORET FORM 6(2)
XCARDS DIM 7(2)
PLAYER FORM 1
RETRY INIT "N"
PLAY2 DIM 1
.
COND DIM 1(2),("E"),("E")
SL DIM 1(2),("I"),("I")
SAFE DIM 1(2),(" "),(" ")
X200 FORM 1(2)
LIMIT FORM "200"(2)
OLIM FORM "200"(2)
DIST FORM 4(2)
HAZARD INIT "ABCE"
REMEDY INIT "FGHJ"
SAFETY INIT "KLMN"
MILES FORM 3
HZ FORM 2
HI FORM 2
HM FORM 2
HM1 FORM 2
EXT INIT "NO"
GOAL FORM " 700"
MESSAGE DIM 32
*------------------------------------------------------------------------------
. WORKING STORAGE
.
DIM1 DIM 1
DIM2 DIM 2
DIM2A DIM 2
DIM3 DIM 3
DIM4 DIM 4
DIM10 DIM 10
DIM15 DIM 15
TIME1 DIM 8
FORM1 FORM 1
FORM2 FORM 2
FORM3 FORM 3
FORM4 FORM 4
FORM10 FORM 10
QUES DIM 3
BRNCH FORM 2
CN FORM "7"(2)
CARDIN DIM 15
REVR FORM "0"
*------------------------------------------------------------------------------
. CONSTANTS
.
$0$ FORM "0"
$1$ FORM "1"
$2$ FORM "2"
$19$ FORM "19"
*------------------------------------------------------------------------------
. RANDOM NUMBER GENERATOR REQUIRES THESE VARIABLES
.
RND FORM "1234567890"
RX FORM 0.3
RND100 INIT "07849375984839875984893758947893785894798378578584":
"39401203984903871734930201848598604932727664584940"
RHH FORM 2
RMM FORM 2
+==============================================================================
. PROGRAM ENTRY POINT.
.
CLOCK TIME,TIME1
UNPACK TIME1,DIM2,DIM1,DIM2A
MOVE DIM2,RHH
MOVE DIM2A,RMM
*------------------------------------------------------------------------------
. CHECK FOR PROPER RELEASE.
.
TRAP PREP IF IO
OPEN DISC,"MEELDATA.TXT"
*------------------------------------------------------------------------------
. ATTEMPT TO READ LAST SHUFFLED DECK
.
READ DISC,$1$;CARDS
MATCH SPA,CARDS
CALL PREP IF EQUAL
MOVE CARDS,DECK
CALL INIT
*------------------------------------------------------------------------------
. DISPLAY MENU
.
DISPLAY *BGCOLOR=*BLACK,*FGCOLOR=*WHITE:
*ES,*P=20:2,"MILLE BORNES - THE 1000 MILESTONE GAME.":
*P=5:4,"1. AUTOMATIC PLAYING OF BOTH HANDS (DEMO).":
*P=5:5,"2. COMPUTER IS YOUR OPPONENT":
*P=5:6,"3. EXIT":
*P=15:9,"SELECTION : "
*------------------------------------------------------------------------------
. FIND OUT WHAT WILL BE DONE
.
LOOP
KEYIN *P=27:9,*+,OPER;
BRANCH OPER OF WHATGAM2,WHATGAM2,EXIT
REPEAT
*------------------------------------------------------------------------------
. SEMI RANDOM NUMBER GENERATOR.
.
SEED
IF ( RMM = 0 )
MOVE "17",RMM
ENDIF
RESET RND100,RMM
MOVE RND100,DIM2
MOVE DIM2,FORM10
ADD "25",FORM10
MOVE FORM10,RMM
RETURN
*------------------------------------------------------------------------------
. SUBROUTINE TO DISPLAY CARD LINE NUMBERS ON THE SCREEN.
.
DIS2
DISPLAY *P=HZ:03," CARDS":
*P=HZ:04,"1.":
*P=HZ:05,"2.":
*P=HZ:06,"3.":
*P=HZ:07,"4.":
*P=HZ:08,"5.":
*P=HZ:09,"6.":
*P=HZ:10,"7."
RETURN
*------------------------------------------------------------------------------
. RANDOM NUMBER GENERATOR RETURNS .NNN IF RX FORM 0.3
. REQUIRES INITIAL NON-ZERO SEED RND
.
RANDOM
MULT "357353",RND
ADD "1",RND
MOVE RND,DIM15
RESET DIM15,6
MOVE DIM15,DIM4
CMOVE ".",DIM4
MOVE DIM4,RX
RETURN
*------------------------------------------------------------------------------
. SET UP DISK FILE TO SAVE THE CARD DECK FROM ONE GAME TO THE NEXT.
.
PREP
DISPLAY *ES,*P=10:10,"INITIALIZING WORK FILE."
MOVE CARDS,DECK
PREP DISC,"MEELDATA.TXT"
WRITE DISC,$0$;RELEASE
WEOF DISC,$2$
INIT
WRITE DISC,$1$;DECK
RETURN
*------------------------------------------------------------------------------
. USER ENTERED '1' or '2'. LET HIM PLAY.
.
WHATGAM2
CALL SEED
ADD FORM10,RND
*------------------------------------------------------------------------------
. GET PERSONS NAME IF AUTOMATIC PLAY OF BOTH HANDS NOT SPECIFIED.
.
IF ( OPER = 1 )
MOVE "A. J. FOYT",NAME(1)
MOVE "M ANDRETTI",NAME(2)
LOOP
KEYIN *P=5:10,"FAST OR SLOW GAME (F/S) ? ",*+,*UC,FAST;
REPEAT IF ( FAST != "F" & FAST != "S" )
ELSE
LOOP
KEYIN *P=5:10,"WHAT IS YOUR NAME ? ",NAME(1)
CALL SEED
ADD FORM10,RND
CMATCH " ",NAME(1)
REPEAT IF EOS
MOVE "COMPUTER",NAME(2)
MOVE "1",PORT
ENDIF
*------------------------------------------------------------------------------
. Return to here to start the next hand of a tournament.
.
AUTO
CALL SEED
MOVE "MEELBORN",MEELBORN
MULT FORM10,RND
CALL SEED
ADD FORM10,RND
*------------------------------------------------------------------------------
. DISPLAY BOARD AT THIS TIME.
.
DISPLAY *ES,*WHITE,*P=60:21,"MILLE BORNES":
*P=01:02,"-- PLAYER ## 1 ",*RPTCHAR "-":24,"+-":
*P=41:02,"-- PLAYER ## 2 ",*RPTCHAR "-":26:
*P=01:03,"CONDITION: STOP!",*P=MID:03,"| CONDITION: STOP!":
*P=01:04,"MILESTONES: 0",*P=MID:04,"| MILESTONES: 0":
*P=MID:05,"|":
*P=01:06,"+-SAFETY AREA-+",*P=MID:06,"| +-SAFETY AREA-+":
*P=MID:07,"|":
*P=MID:08,"|":
*P=MID:09,"|":
*P=MID:10,"|":
*GREEN:
*P=01:17,*WHITE,"+---",*RED,"HAZARDS":
*WHITE,"-------",*YELLOW,"REMEDIES":
*WHITE,"-------",*GREEN,"SAFETIES":
*WHITE,"-------+":
*N,"|",*RED," 2 OUT OF GAS ":
*YELLOW," 6 GASOLINE ":
*GREEN," 1 EXTRA TANK ",*WHITE,"|":
*N,"|",*RED," 2 FLAT TIRE ":
*YELLOW," 6 SPARE TIRE ":
*GREEN," 1 PUNCTURE-PROOF ",*WHITE,"|":
*N,"|",*RED," 2 ACCIDENT ":
*YELLOW," 6 REPAIRS ":
*GREEN," 1 DRIVING ACE ",*WHITE,"|":
*N,"|",*RED," 3 SPEED LIMIT":
*YELLOW," 6 END OF LIMIT":
*GREEN," 1 RIGHT OF WAY ",*WHITE,"|":
*N,"|",*RED," 4 STOP ":
*GREEN,"14 ROLL #" #" #"":
*WHITE," |":
*n,"|",*RPTCHAR "=":16,"DISTANCE CARDS",*RPTCHAR "=":17,"|":
*N,"+----200( 4) 100(12) 75(10) 50(10) 25(10)----+":
*YELLOW:
*P=60:23,"VERSION : ",VERSION:
*P=60:24,"RELEASE : ",RELEASE:
*GREEN;
MOVE "19",HZ
CALL DIS2
ADD "40",HZ
COMPARE "1",OPER
CALL DIS2 IF EQUAL
DISPLAY *P=1:12,*EL,"NOW SHUFFLING THE DECK. PLEASE HAVE":
" PATIENCE...",*P=1:11,*EL;
PACK DECK,SPA,SPA,SPA
*------------------------------------------------------------------------------
. GET ANOTHER CARD FROM THE PILE.
.
LOOP
ADD "1",DRAW
LOOP
CALL RANDOM
CALC FORM10=RX*102
REPEAT IF ( FORM10 < 1 | FORM10 >= 102 )
RESET DECK,FORM10
LOOP
CMATCH " ",DECK
BREAK IF EQUAL
BUMP DECK
CONTINUE IF NOT EOS
RESET DECK
REPEAT
CMOVE CARDS,DECK
BUMP CARDS,2
IF EOS
RESET CARDS,2
ENDIF
DISPLAY "*";
COMPARE "80",DRAW
REPEAT IF LESS
RESET DECK
LOOP
CMATCH " ",DECK
IF EQUAL
ADD "1",DRAW
DISPLAY "*";
CMOVE CARDS,DECK
BUMP CARDS,2
ENDIF
BUMP DECK
REPEAT UNTIL EOS
RESET CARDS
RESET DECK
DISPLAY *P=1:11,"SHUFFLED",*EL,*P=1:12,*EL
*------------------------------------------------------------------------------
. CUT THE DECK
.
CALL SEED
CLEAR CARDS,XCARDS,DRAW,FORM2
RESET DECK,FORM10
APPEND DECK,CARDS
RESET DECK
APPEND DECK,CARDS
RESET CARDS
MOVE CARDS,DECK
MOVE "3",FORM3
MOVE " ",DIM1
DISPLAY *P=1:12,"CUT.",*EL
CALL INIT
*------------------------------------------------------------------------------
. DEAL THE CARDS - STORE HANDS
.
LOOP
ADD "1",FORM2
ADD "1",DRAW
RESET DECK,DRAW
CMOVE DECK,DIM1
COMPARE "7",FORM2
IF ( FORM2 < 7 )
APPEND DIM1,XCARDS(1)
ELSE
APPEND DIM1,XCARDS(2)
ENDIF
REPEAT IF ( FORM2 < 12 )
DISPLAY *P=1:11,*EL,*N,*EL
EXTEND XCARDS
RESET XCARDS
MOVE "7",CN
.
MOVE "3",FORM3
LOOP
MOVE XCARDS(1),DIM1
SEARCH DIM1 IN LETTERS(1) TO $19$ USING CARDNDX
ADD "1",FORM3
DISPLAY *P=22:FORM3,CARDTYPE(CARDNDX)
BUMP XCARDS(1)
COMPARE "9",FORM3
REPEAT IF LESS
COMPARE "1",OPER
GOTO PLAY IF NOT EQUAL
.
MOVE "3",FORM3
LOOP
MOVE XCARDS(2),DIM1
SEARCH DIM1 IN LETTERS(1) TO $19$ USING CARDNDX
ADD "1",FORM3
DISPLAY *P=62:FORM3,CARDTYPE(CARDNDX)
BUMP XCARDS(2)
COMPARE "9",FORM3
REPEAT IF LESS
DISPLAY *P=1:11,*EL
GOTO PLAY
*------------------------------------------------------------------------------
. READY TO START GAME - YOU GO FIRST.
.
XPLAY2
IF ( PLAYER = 2 )
*------------------------------------------------------------------------------
. Set up Player 1 to play a card
.
PLAY
MOVE "1",PLAYER
MOVE "2",PLAY2
MOVE "1",NDX1
MOVE "2",NDX2
MOVE "1",HI
ELSE
*------------------------------------------------------------------------------
. Set up Player 2 to play a card
.
MOVE "2",PLAYER
MOVE "1",PLAY2
MOVE "2",NDX1
MOVE "1",NDX2
MOVE "41",HI
ENDIF
*------------------------------------------------------------------------------
. DRAW A CARD FROM THE DECK
.
XDRAW
ADD "1",CFSWT
BRANCH REVR OF ENDGAME1,ENDGAME1,END
RESET XCARDS(NDX1),CN(NDX1)
IF ( DRAW >= 101 )
CLEAR FORM1
RESET XCARDS(NDX1)
LOOP
CMATCH " ",XCARDS(NDX1)
IF NOT EQUAL
ADD "1",FORM1
ENDIF
BUMP XCARDS(NDX1)
REPEAT IF NOT EOS
ADD "27",HI,HZ
DISPLAY *P=HZ:3,FORM1," CARDS"
GOTO PLAYX
ENDIF
ADD "1",DRAW
MOVE DRAW,FORM3
MOVE "11",HZ
IF ( DRAW > 50 )
SUBTRACT "50",FORM3
ADD "1",HZ
ENDIF
IF ( DRAW = 50 )
DISPLAY *P=54:11,"HALF DECK DEALT."
ELSE IF ( DRAW = 101 )
DISPLAY *P=54:11,*EL,*P=54:12,"ALL 101 CARDS DEALT."
ENDIF
DISPLAY *P=FORM3:HZ,"X",*P=52:HZ,"<"
RESET DECK,DRAW
MOVE DECK,DIM1
CMOVE DIM1,XCARDS(NDX1)
*------------------------------------------------------------------------------
. Show card drawn if proper player or if demo game.
.
IF ( OPER = 1 | PORT = PLAYER )
SEARCH DIM1 IN LETTERS(1) TO $19$ USING CARDNDX
ADD "3",CN(NDX1),FORM3
ADD "21",HI,HZ
DISPLAY *P=HZ:FORM3,CARDTYPE(CARDNDX)
ENDIF
PLAYX
RESET XCARDS
CMOVE "N",RETRY
CLOCK TIME,TIME1
IF ( XCARDS(1) = " " & XCARDS(2) = " " )
GOTO ENDGAME
ENDIF
MATCH " ",XCARDS(NDX1)
GOTO XPLAY2 IF EQUAL
IF ( OPER = 1 )
MOVE PLAYER,PORT
ENDIF
DISPLAY *P=HI:1,SPA,*P=HI:1,NAME(PLAYER),*P=1:11,TIME1
RESET SAFE(NDX1),4
CMATCH "N",SAFE(NDX1)
GOTO LIMX IF NOT EQUAL
CMATCH "J",COND(NDX1)
GOTO LIMX IF EQUAL
CMATCH "E",COND(NDX1)
GOTO LIMX IF LESS
CMATCH "I",COND(NDX1)
GOTO LIMX IF NOT LESS
MOVE "J",COND(NDX1)
ADD "11",HI,HZ
DISPLAY *P=HZ:3,"ROLL !... "
*------------------------------------------------------------------------------
. PLAY A CARD
.
LIMX
ADD "10",HI,HZ
ADD "18",HI,HM
BRANCH OPER OF APLAY
COMPARE "2",PLAYER
GOTO APLAY IF EQUAL
LOOP
KEYIN *P=HZ:1," - CARD NUMBER: ",*+,FORM1;
REPEAT IF ( FORM1 < 1 )
*------------------------------------------------------------------------------
. PROCESS CARD INTENDED TO BE PLAYED
.
GOTCRD
COMPARE "8",FORM1
GOTO LIMX IF NOT LESS
MOVE FORM1,CN(NDX1)
RESET XCARDS(NDX1),CN(NDX1)
CMATCH " ",XCARDS(NDX1)
GOTO PLAYX IF EQUAL
MOVE XCARDS(NDX1),DIM1
SEARCH DIM1 IN LETTERS(1) TO $19$ USING CARDNDX
MOVE CARDTYPE(CARDNDX),CARDIN
*------------------------------------------------------------------------------
. GO TO SPECIFIC CARD ROUTINES
.
BRANCH CARDNDX OF ACOM,BCOM,CCOM,DCOM,ECOM,FCOM,GCOM:
HCOM,ICOM,JCOM,KCOM,KCOM,KCOM,KCOM:
OCOM,OCOM,OCOM,OCOM,OCOM
ACOM
RESET SAFE(NDX2)
CMATCH SAFE(NDX2),"K"
GOTO INV IF EQUAL
GOTO TAG
BCOM
RESET SAFE(NDX2),2
CMATCH "L",SAFE(NDX2)
GOTO INV IF EQUAL
GOTO TAG
CCOM
RESET SAFE(NDX2),3
CMATCH "M",SAFE(NDX2)
GOTO INV IF EQUAL
GOTO TAG
ECOM
RESET SAFE(NDX2),4
CMATCH "N",SAFE(NDX2)
GOTO INV IF EQUAL
*------------------------------------------------------------------------------
. CHANGE OPPONENT'S CONDITION
.
TAG
CMATCH "J",COND(NDX2)
GOTO INV IF NOT EQUAL
MOVE DIM1,COND(NDX2)
CLEAR CFSWT
CALC HZ=53-HI
DISPLAY *P=HZ:3,CARDIN
*------------------------------------------------------------------------------
. REMOVE CARD FROM YOUR HAND
.
DISCRD
RESET XCARDS(NDX1),CN(NDX1)
CMOVE " ",XCARDS(NDX1)
COMPARE "1",KEEPCNT
CALL UPDCARD IF EQUAL
IF ( DRAW >= 101 )
ADD "1",DSCNT
ENDIF
IF ( PORT = PLAYER )
ADD "3",CN(NDX1),FORM3
ADD "20",HI,HZ
DISPLAY *P=HZ:FORM3," "
ENDIF
CMATCH "Y",RETRY
GOTO XPLAY2 IF NOT EQUAL
GOTO XDRAW
*------------------------------------------------------------------------------
. CARD CHOSEN CAN'T BE PLAYED
.
INV
DISPLAY *P=HI:1,SPA,*P=HI:1,CARDIN," DISCARD (Y\N) ";
ADD "30",HI,HZ
ADD "25",HI,HM
ADD "27",HI,HM1
IF ( OPER = 2 & ( PORT = PLAYER | PLAYER != 2 ) )
LOOP
KEYIN *P=HZ:1,"? ",*+,*UC,DIM1;
REPEAT IF ( DIM1 != "Y" & DIM1 != "N" )
CMATCH "N",DIM1
GOTO PLAYX IF EQUAL
ENDIF
GOTO DISCRD
DCOM
MOVE "50",MILES
RESET SAFE(NDX2),4
CMATCH "N",SAFE(NDX2)
GOTO INV IF EQUAL
CMATCH "D",SL(NDX2)
GOTO INV IF EQUAL
COMPARE MILES,LIMIT(NDX2)
GOTO INV IF LESS
CMOVE "D",SL(NDX2)
CLEAR CFSWT
MOVE MILES,LIMIT(NDX2)
CALC HZ=42-HI
DISPLAY *P=HZ:5,"SPEED LIMIT: ",LIMIT(NDX2)
GOTO DISCRD
FCOM
CMATCH "A",COND(NDX1)
GOTO FIXA IF EQUAL
GOTO INV
GCOM
CMATCH "B",COND(NDX1)
GOTO FIXA IF EQUAL
GOTO INV
HCOM
CMATCH "C",COND(NDX1)
GOTO FIXA IF EQUAL
GOTO INV
JCOM
CMATCH "E",COND(NDX1)
GOTO INV IF LESS
CMATCH "I",COND(NDX1)
GOTO INV IF NOT LESS
*------------------------------------------------------------------------------
. CHANGE YOUR CONDITION
.
FIXA
MOVE DIM1,COND(NDX1)
ADD "11",HI,HZ
DISPLAY *P=HZ:3,CARDIN
RESET SAFE(NDX1),4
CMATCH "N",SAFE(NDX1)
GOTO DISCRD IF NOT EQUAL
MOVE "J",COND(NDX1)
DISPLAY *P=HZ:3,"ROLL !... "
GOTO DISCRD
ICOM
CMATCH "I",SL(NDX1)
GOTO INV IF EQUAL
COMPARE LIMIT(NDX1),OLIM(NDX1)
GOTO INV IF LESS
DISPLAY *P=HI:5,*RPTCHAR " ":16
CMOVE "I",SL(NDX1)
CLEAR FORM2
EOL
MOVE OLIM(NDX1),LIMIT(NDX1)
CALL LIMIT
GOTO DISCRD
KCOM
MOVE "1",FORM2
CMOVE "Y",RETRY
RESET SAFETY
ADD "100",SCORE(NDX1)
MATS
CMATCH DIM1,SAFETY
GOTO DISSA IF EQUAL
ADD "1",FORM2
BUMP SAFETY
GOTO MATS IF NOT EOS
GOTO INV
DISSA
RESET HAZARD,FORM2
CMATCH COND(NDX1),HAZARD
IF EQUAL
MOVE "J",COND(NDX1)
ADD "11",HI,HZ
DISPLAY *P=HZ:3,"ROLL !... "
ELSE
MATCH "N",DIM1
GOTO DISER IF NOT EQUAL
CMATCH "D",SL(NDX1)
GOTO DISER IF NOT EQUAL
MOVE OLIM(NDX1),LIMIT(NDX1)
CALL LIMIT
ENDIF
BEEP
COMPARE "1",CFSWT
GOTO DISER IF NOT EQUAL
DISPLAY *P=HI:1,SPA,*P=HI:1,*+,NAME(PLAYER):
" SCORES A COUP FOURRE !!!",*W
ADD "300",SCORE(NDX1)
DISER
RESET SAFE(NDX1),FORM2
CMOVE DIM1,SAFE(NDX1)
IF ( FORM2 >= 4 )
CMOVE "I",SL(NDX1)
DISPLAY *P=HI:10,CARDTYPE(14):
*P=HI:5,*RPTCHAR " ":16
GOTO EOL
ENDIF
ADD "6",FORM2
DISPLAY *P=HI:FORM2,CARDIN
GOTO DISCRD
*------------------------------------------------------------------------------
. PROCESS MILESTONE CARDS
.
OCOM
MOVE CARDIN,DIM3
MOVE DIM3,MILES
CMATCH "J",COND(NDX1)
GOTO INV IF NOT EQUAL
COMPARE MILES,LIMIT(NDX1)
GOTO INV IF LESS
ADD DIST(NDX1),MILES,FORM10
COMPARE FORM10,GOAL
GOTO INV IF LESS
IF ( MILES = 200 )
COMPARE "2",X200(NDX1)
GOTO INV IF NOT LESS
ADD "1",X200(NDX1)
ENDIF
MOVE FORM10,DIST(NDX1)
IF ( PLAYER = 1 )
DISPLAY *P=ACOL:ALINE,DIM3
ADD "1",ALINE
IF ( ALINE = 16 )
MOVE "13",ALINE
ADD "4",ACOL
ENDIF
ELSE
DISPLAY *P=BCOL:BLINE,DIM3
ADD "1",BLINE
IF ( BLINE = 16 )
MOVE "13",BLINE
ADD "4",BCOL
ENDIF
ENDIF
ADD "12",HI,HZ
DISPLAY *P=HZ:4,DIST(NDX1)
CALL LIMIT
COMPARE GOAL,DIST(NDX1)
GOTO DISCRD IF LESS
COMPARE "1000",GOAL
GOTO ENDGAME IF EQUAL
IF ( OPER = 1 )
MOVE "Y",DIM1
ENDIF
IF ( OPER = 1 | PLAYER = 2 )
IF ( DIST(NDX2) = 0 | DRAW > 99 )
MOVE "N",DIM1
ELSE
DISPLAY *P=HI:01,*EL,"COMPUTER WISHES AN EXTENSION !",*W
MOVE "Y",DIM1
ENDIF
ELSE
ADD "24",HI,HM
ADD "26",HI,HM1
LOOP
KEYIN *P=HI:01,*EL,"EXTEND GAME TO 1000 M. (Y/N) ? ":
*+,*UC,DIM1
REPEAT IF ( DIM1 != "Y" & DIM1 != "N" )
ENDIF
CMATCH "N",DIM1
GOTO ENDGAME IF EQUAL
PACK EXT,DIM1,PLAYER
MOVE "1000",GOAL
MOVE "200",OLIM
MOVE "50",LIMIT
IF ( "D" = SL(NDX1) )
DISPLAY *P=HI:5,"SPEED LIMIT: ",LIMIT(NDX1)
ELSE
MOVE "200",LIMIT(NDX1)
DISPLAY *P=HI:5,*RPTCHAR " ":16
ENDIF
CALL LIMIT
IF ( "D" != SL(NDX2) )
MOVE "200",LIMIT(NDX2)
CALC HZ=42-HI
DISPLAY *P=HZ:5,*RPTCHAR " ":16
ENDIF
GOTO DISCRD
+==============================================================================
. END OF GAME - COMPUTE SCORES
.
ENDGAME
MOVE " ",XCARDS
DISPLAY *ES," C A L C U L A T I N G S C O R E S A T T H I S":
" T I M E"
MOVE "1",REVR
COMPARE "1",PLAYER
GOTO XPLAY2 IF NOT EQUAL
ENDGAME1
CALL SCORE
ADD "1",REVR
GOTO XPLAY2
*------------------------------------------------------------------------------
. DISPLAY WINNING PLAYER'S NAME
.
END
MOVE "1",FORM1
COMPARE SCORET(1),SCORET(2)
IF EQUAL
DISPLAY *P=1:12,*+,"** TIE **";
ELSE
IF LESS
DISPLAY *P=1:12,*+,NAME(1);
COMPARE "5000",SCORET(1)
GOTO TOURNOVR IF NOT LESS
ELSE
DISPLAY *P=1:12,*+,NAME(2);
COMPARE "5000",SCORET(2)
GOTO TOURNOVR IF NOT LESS
MOVE "2",FORM1
ENDIF
DISPLAY *P=12:12," IS WINNING THE TOURNAMENT!";
ENDIF
LOOP
KEYIN *P=41:12,"CONTINUE THIS TOURNAMENT (Y/N) ? ",*+,*UC,DIM1;
REPEAT IF ( DIM1 != "Y" & DIM1 != "N" )
CMATCH "N",DIM1
GOTO TOURNOVR IF EQUAL
CALL CLEAR
GOTO AUTO
TOURNOVR
DISPLAY *B,*P=12:12,*EL," WON THE TOURNAMENT!!!!!"
LOOP
KEYIN *P=41:12,"PLAY ANOTHER GAME (Y/N) ? ",*+,DIM1
REPEAT IF ( DIM1 != "Y" & DIM1 != "N" )
CMATCH "Y",DIM1
GOTO EXIT IF NOT EQUAL
TRAP TOURNCF IF CFAIL
CHAIN "MEELBORN"
TOURNCF
DISPLAY *N,"PROGRAM NOT FOUND"
EXIT
SHUTDOWN
*------------------------------------------------------------------------------
. CHECK SPEED LIMIT
.
LIMIT
IF ( X200(NDX1) > 1 )
MOVE "100",OLIM(NDX1)
IF ( LIMIT(NDX1) > 100 )
MOVE "100",LIMIT(NDX1)
ENDIF
ENDIF
SUBTRACT DIST(NDX1),GOAL,FORM10
COMPARE LIMIT(NDX1),FORM10
IF LESS
MOVE FORM10,LIMIT(NDX1)
MOVE FORM10,OLIM(NDX1)
DISPLAY *P=HI:5,"DIST. TO GO: ",LIMIT(NDX1)
ENDIF
RETURN
+==============================================================================
. SCORING ROUTINE
.
SCORE
DISPLAY *P=HI:2,"Safeties":
*P=HI:3,"All Safeties":
*P=HI:4,"Trip Completed":
*P=HI:5,"Bonus for Extension":
*P=HI:6,"Delayed Action":
*P=HI:7,"Safe Trip":
*P=HI:8,"Shut-out":
*P=HI:9,"Milestones":
*P=HI:10,"GAME TOTALS":
*P=HI:11,"TOURNAMENT TOTALS";
.
ADD "19",HI,FORM2
IF ( SCORE(NDX1) > 0 )
DISPLAY *P=FORM2:2,SCORE(NDX1);
ENDIF
*------------------------------------------------------------------------------
. CHECK FOR ALL SAFETIES.
.
RESET SAFETY
RESET SAFE(NDX1)
IF ( SAFETY = SAFE(NDX1) )
DISPLAY *P=FORM2:3," 300";
ADD "300",SCORE(NDX1)
ENDIF
*------------------------------------------------------------------------------
. CHECK FOR COMPLETED TRIP.
.
IF ( GOAL = DIST(NDX1) )
DISPLAY *P=FORM2:4," 400";
ADD "400",SCORE(NDX1)
ENDIF
*------------------------------------------------------------------------------
. CHECK FOR EXTENSION.
.
IF ( EXT != "N" )
BUMP EXT
MOVE PLAYER,DIM1
IF ( ( DIM1 = EXT & DIST(NDX1) = 1000 ):
| ( DIM1 != EXT & DIST(NDX2) != 1000 ) )
DISPLAY *P=FORM2:5," 200";
ADD "200",SCORE(NDX1)
ENDIF
ENDIF
*------------------------------------------------------------------------------
. CHECK FOR DELAYED GAME.
.
IF ( DRAW > 100 & DIST(NDX1) = GOAL )
DISPLAY *P=FORM2:6," 300";
ADD "300",SCORE(NDX1)
ENDIF
*------------------------------------------------------------------------------
. CHECK FOR SAVE TRIP.
.
IF ( X200(NDX1) = 0 & DIST(NDX1) = GOAL )
DISPLAY *P=FORM2:7," 300";
ADD "300",SCORE(NDX1)
ENDIF
*------------------------------------------------------------------------------
. CHECK FOR SHUTOUT.
.
IF ( DIST(NDX2) = 0 )
DISPLAY *P=FORM2:8," 500";
ADD "500",SCORE(NDX1)
ENDIF
*------------------------------------------------------------------------------
. ADD IN DISTANCE SCORES.
.
DISPLAY *P=FORM2:9," ",DIST(NDX1);
ADD DIST(NDX1),SCORE(NDX1)
ADD SCORE(NDX1),SCORET(NDX1)
DISPLAY *P=FORM2:10,SCORE(NDX1):
*P=FORM2:11,SCORET(NDX1);
RETURN
+==============================================================================
. FIRST LINE OF AUTOMATIC PLAY
. DETERMINE WHICH CARD TO PLAY
.
APLAY
IF ( OPER != 1 & FAST = "F" )
DISPLAY *W,*W;
ENDIF
COMPARE "3",DSCNT
GOTO DISCARDQ IF NOT LESS
CMATCH "D",SL(NDX1)
GOTO LO9 IF NOT EQUAL
You can’t perform that action at this time.
