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using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.AccessControl;
using System.Security.Principal;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace Medallion.Threading
{
/// <summary>
/// Implements a system-/OS-scoped distributed lock using .NET <see cref="EventWaitHandle"/>s
/// </summary>
public sealed class SystemDistributedLock : IDistributedLock
{
private const string GlobalPrefix = @"Global\";
private static readonly TimeSpan DefaultAbandonmentCheckFrequency = TimeSpan.FromSeconds(2);
private readonly string lockName;
private readonly TimeSpan abandonmentCheckFrequency;
/// <summary>
/// Creates an instance of <see cref="SystemDistributedLock"/> named <paramref name="lockName"/>.
/// <paramref name="abandonmentCheckFrequency"/> specifies how long the lock should wait before checking
/// if the underlying <see cref="EventWaitHandle"/> has been abandoned (defaults to 2 seconds)
/// </summary>
public SystemDistributedLock(string lockName, TimeSpan? abandonmentCheckFrequency = default(TimeSpan?))
{
// note that just Global\ is not a valid name
if (string.IsNullOrEmpty(lockName))
throw new ArgumentNullException("lockName is required");
if (lockName.Length > MaxLockNameLength)
throw new FormatException("lockName: must be at most " + MaxLockNameLength + " characters");
// from http://stackoverflow.com/questions/18392175/net-system-wide-eventwaithandle-name-allowed-characters
if (lockName.IndexOf('\\') >= 0)
throw new FormatException(@"lockName: must not contain '\'");
if (abandonmentCheckFrequency.HasValue)
{
// must be a valid timeout
var abandonmentCheckFrequencyMillis = abandonmentCheckFrequency.Value.ToInt32Timeout("abandonmentCheckFrequency");
if (abandonmentCheckFrequencyMillis == 0)
throw new ArgumentOutOfRangeException("abandonmentCheckFrequency: must be non-zero");
this.abandonmentCheckFrequency = abandonmentCheckFrequency.Value;
}
else
{
this.abandonmentCheckFrequency = DefaultAbandonmentCheckFrequency;
}
this.lockName = GlobalPrefix + lockName;
}
#region ---- Public API ----
/// <summary>
/// Attempts to acquire the lock synchronously. Usage:
/// <code>
/// using (var handle = myLock.TryAcquire(...))
/// {
/// if (handle != null) { /* we have the lock! */ }
/// }
/// // dispose releases the lock if we took it
/// </code>
/// </summary>
/// <param name="timeout">How long to wait before giving up on acquiring the lock. Defaults to 0</param>
/// <param name="cancellationToken">Specifies a token by which the wait can be canceled</param>
/// <returns>An <see cref="IDisposable"/> "handle" which can be used to release the lock, or null if the lock was not taken</returns>
public IDisposable TryAcquire(TimeSpan timeout = default(TimeSpan), CancellationToken cancellationToken = default(CancellationToken))
{
var timeoutMillis = timeout.ToInt32Timeout();
var abandonmentCheckFrequencyMillis = this.abandonmentCheckFrequency.ToInt32Timeout();
var @event = this.CreateEvent();
var cleanup = true;
try
{
if (abandonmentCheckFrequencyMillis <= 0)
{
// no abandonment check: just acquire once
if (TryAcquireOnce(@event, timeoutMillis, cancellationToken))
{
cleanup = false;
return new EventScope(@event);
}
return null;
}
if (timeoutMillis < 0)
{
// infinite timeout: just loop forever with the abandonment check
while (true)
{
if (TryAcquireOnce(@event, abandonmentCheckFrequencyMillis, cancellationToken))
{
cleanup = false;
return new EventScope(@event);
}
// refresh the event in case it was abandoned by the original owner
@event.Dispose();
@event = this.CreateEvent();
}
}
// fixed timeout: loop in abandonment check chunks
var elapsedMillis = 0;
do
{
var nextWaitMillis = Math.Min(abandonmentCheckFrequencyMillis, timeoutMillis - elapsedMillis);
if (TryAcquireOnce(@event, nextWaitMillis, cancellationToken))
{
cleanup = false;
return new EventScope(@event);
}
elapsedMillis += nextWaitMillis;
// refresh the event in case it was abandoned by the original owner
@event.Dispose();
@event = this.CreateEvent();
}
while (elapsedMillis < timeoutMillis);
return null;
}
catch
{
// just in case we fail to create a scope or something
cleanup = true;
throw;
}
finally
{
if (cleanup)
{
@event.Dispose();
}
}
}
/// <summary>
/// Acquires the lock synchronously, failing with <see cref="TimeoutException"/> if the wait times out
/// <code>
/// using (myLock.Acquire(...))
/// {
/// // we have the lock
/// }
/// // dispose releases the lock
/// </code>
/// </summary>
/// <param name="timeout">How long to wait before giving up on acquiring the lock. Defaults to <see cref="Timeout.InfiniteTimeSpan"/></param>
/// <param name="cancellationToken">Specifies a token by which the wait can be canceled</param>
/// <returns>An <see cref="IDisposable"/> "handle" which can be used to release the lock</returns>
public IDisposable Acquire(TimeSpan? timeout = null, CancellationToken cancellationToken = default(CancellationToken))
{
return DistributedLockHelpers.Acquire(this, timeout, cancellationToken);
}
/// <summary>
/// Attempts to acquire the lock asynchronously. Usage:
/// <code>
/// using (var handle = await myLock.TryAcquireAsync(...))
/// {
/// if (handle != null) { /* we have the lock! */ }
/// }
/// // dispose releases the lock if we took it
/// </code>
/// </summary>
/// <param name="timeout">How long to wait before giving up on acquiring the lock. Defaults to 0</param>
/// <param name="cancellationToken">Specifies a token by which the wait can be canceled</param>
/// <returns>An <see cref="IDisposable"/> "handle" which can be used to release the lock, or null if the lock was not taken</returns>
public Task<IDisposable> TryAcquireAsync(TimeSpan timeout = default(TimeSpan), CancellationToken cancellationToken = default(CancellationToken))
{
var timeoutMillis = timeout.ToInt32Timeout();
return this.InternalTryAcquireAsync(timeoutMillis, cancellationToken);
}
/// <summary>
/// Acquires the lock asynchronously, failing with <see cref="TimeoutException"/> if the wait times out
/// <code>
/// using (await myLock.AcquireAsync(...))
/// {
/// // we have the lock
/// }
/// // dispose releases the lock
/// </code>
/// </summary>
/// <param name="timeout">How long to wait before giving up on acquiring the lock. Defaults to <see cref="Timeout.InfiniteTimeSpan"/></param>
/// <param name="cancellationToken">Specifies a token by which the wait can be canceled</param>
/// <returns>An <see cref="IDisposable"/> "handle" which can be used to release the lock</returns>
public Task<IDisposable> AcquireAsync(TimeSpan? timeout = null, CancellationToken cancellationToken = default(CancellationToken))
{
return DistributedLockHelpers.AcquireAsync(this, timeout, cancellationToken);
}
/// <summary>
/// The maximum allowed length for lock names
/// </summary>
// 260 based on LINQPad experimentation
public static int MaxLockNameLength { get { return 260 - GlobalPrefix.Length; } }
/// <summary>
/// Given <paramref name="baseLockName"/>, constructs a lock name which is safe for use with <see cref="SystemDistributedLock"/>
/// </summary>
public static string GetSafeLockName(string baseLockName)
{
return DistributedLockHelpers.ToSafeLockName(baseLockName, MaxLockNameLength, s => s.Length == 0 ? "EMPTY" : s.Replace('\\', '_'));
}
#endregion
private async Task<IDisposable> InternalTryAcquireAsync(int timeoutMillis, CancellationToken cancellationToken)
{
var abandonmentCheckFrequencyMillis = this.abandonmentCheckFrequency.ToInt32Timeout();
var @event = this.CreateEvent();
var cleanup = true;
try
{
if (abandonmentCheckFrequencyMillis <= 0)
{
// no abandonment check: just acquire once
if (await @event.WaitOneAsync(TimeSpan.FromMilliseconds(timeoutMillis), cancellationToken).ConfigureAwait(false))
{
cleanup = false;
return new EventScope(@event);
}
return null;
}
if (timeoutMillis < 0)
{
// infinite timeout: just loop forever with the abandonment check
while (true)
{
if (await @event.WaitOneAsync(this.abandonmentCheckFrequency, cancellationToken).ConfigureAwait(false))
{
cleanup = false;
return new EventScope(@event);
}
// refresh the event in case it was abandoned by the original owner
@event.Dispose();
@event = this.CreateEvent();
}
}
// fixed timeout: loop in abandonment check chunks
var elapsedMillis = 0;
do
{
var nextWaitMillis = Math.Min(abandonmentCheckFrequencyMillis, timeoutMillis - elapsedMillis);
if (await @event.WaitOneAsync(TimeSpan.FromMilliseconds(nextWaitMillis), cancellationToken).ConfigureAwait(false))
{
cleanup = false;
return new EventScope(@event);
}
elapsedMillis += nextWaitMillis;
// refresh the event in case it was abandoned by the original owner
@event.Dispose();
@event = this.CreateEvent();
}
while (elapsedMillis < timeoutMillis);
return null;
}
catch
{
// just in case we fail to create a scope or something
cleanup = true;
throw;
}
finally
{
if (cleanup)
{
@event.Dispose();
}
}
}
private static bool TryAcquireOnce(EventWaitHandle @event, int timeoutMillis, CancellationToken cancellationToken)
{
// cancellation case
if (cancellationToken.CanBeCanceled)
{
// ensures that if we are already canceled upon entering this method
// we will cancel, not wait
cancellationToken.ThrowIfCancellationRequested();
// cancellable wait based on
// http://www.thomaslevesque.com/2015/06/04/async-and-cancellation-support-for-wait-handles/
var index = WaitHandle.WaitAny(new[] { @event, cancellationToken.WaitHandle }, timeoutMillis);
switch (index)
{
case WaitHandle.WaitTimeout: // timeout
@event.Dispose();
return false;
case 0: // event
return true;
default: // canceled
cancellationToken.ThrowIfCancellationRequested();
throw new InvalidOperationException("Should never get here");
}
}
// normal case
return @event.WaitOne(timeoutMillis);
}
private EventWaitHandle CreateEvent()
{
// based on http://stackoverflow.com/questions/2590334/creating-a-cross-process-eventwaithandle
var security = new EventWaitHandleSecurity();
// allow anyone to wait on and signal this lock
security.AddAccessRule(
new EventWaitHandleAccessRule(
new SecurityIdentifier(WellKnownSidType.WorldSid, domainSid: null),
EventWaitHandleRights.FullControl, // doesn't seem to work without this :-/
AccessControlType.Allow
)
);
bool ignored;
var @event = new EventWaitHandle(
// if we create, start as unlocked
initialState: true,
// allow only one thread to hold the lock
mode: EventResetMode.AutoReset,
name: this.lockName,
createdNew: out ignored
);
@event.SetAccessControl(security);
return @event;
}
private sealed class EventScope : IDisposable
{
private EventWaitHandle @event;
public EventScope(EventWaitHandle @event)
{
this.@event = @event;
}
void IDisposable.Dispose()
{
var @event = Interlocked.Exchange(ref this.@event, null);
if (@event != null)
{
@event.Set(); // signal
@event.Dispose();
}
}
}
}
}
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