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// Triggered when the hscript file is started, some variables weren't created yet
}
functiononCreatePost()
{
// End of "create"
}
functiononDestroy()
{
// Triggered when the hscript file is ended
}
// Gameplay/Song interactions
functiononSectionHit()
{
// Triggered after it goes to the next section
}
functiononBeatHit()
{
// Triggered 4 times per section
}
functiononStepHit()
{
// Triggered 16 times per section
}
functiononUpdate(elapsed:Float)
{
// Start of "update", some variables weren't updated yet
// Also gets called while in the game over screen
}
functiononUpdatePost(elapsed:Float)
{
// End of "update"
// Also gets called while in the game over screen
}
functiononStartCountdown()
{
// Countdown started, duh
// return Function_Stop if you want to stop the countdown from happening (Can be used to trigger dialogues and stuff! You can trigger the countdown with startCountdown())
returnFunction_Continue;
}
functiononCountdownStarted()
{
// Called AFTER countdown started, if you want to stop it from starting, refer to the previous function (onStartCountdown)