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/// Distance multiplier that makes us not be impacted by 3d sound as much. This is a multiplier so lower it is the closer we will pretend to be to people.
#defineINSTRUMENT_DISTANCE_FALLOFF_BUFF0.2
/// How many tiles instruments have no falloff for
#defineINSTRUMENT_DISTANCE_NO_FALLOFF3
/// Maximum length a note should ever go for
#defineINSTRUMENT_MAX_TOTAL_SUSTAIN (5SECONDS)
/// These are per decisecond.
#defineINSTRUMENT_EXP_FALLOFF_MIN1.025//100/(1.025^50) calculated for [INSTRUMENT_MIN_SUSTAIN_DROPOFF] to be 30.
#defineINSTRUMENT_EXP_FALLOFF_MAX10
/// Minimum volume for when the sound is considered dead.