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VisionClaw/data/dev_config.toml at main · DreamLab-AI/VisionClaw · GitHub
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#
Developer Configuration File
#
Internal server-side settings not exposed to clients
#
Modify these values to tune system behavior without recompiling
[
physics
]
#
Force calculation parameters
force_epsilon
=
1e-8
spring_length_multiplier
=
5.0
spring_length_max
=
10.0
spring_force_clamp_factor
=
0.5
#
New CUDA kernel parameters - INCREASED FOR MORE MOVEMENT
rest_length
=
100.0
#
Natural spring rest length (DOUBLED for more spacing)
repulsion_cutoff
=
150.0
#
Maximum distance for repulsion calculations (TRIPLED)
repulsion_softening_epsilon
=
0.0001
#
Prevents division by zero in force calculations
center_gravity_k
=
0.001
#
Gravity toward center - REDUCED to allow more drift
grid_cell_size
=
50.0
#
Spatial grid resolution for neighbor searches
warmup_iterations
=
100
#
Number of warmup simulation steps
cooling_rate
=
0.001
#
Rate of cooling during warmup
#
GPU kernel-specific physics parameters - INCREASED FOR MORE MOVEMENT
max_force
=
50.0
#
Maximum force magnitude for clamping (3X MORE)
max_velocity
=
150.0
#
Maximum velocity magnitude for clamping (3X MORE)
world_bounds_min
=
-1000.0
#
Minimum world coordinate
world_bounds_max
=
1000.0
#
Maximum world coordinate
cell_size_lod
=
100.0
#
Level of detail cell size
k_neighbors_max
=
32
#
Maximum k-neighbors for LOF
anomaly_detection_radius
=
150.0
#
Default radius for anomaly detection
learning_rate_default
=
0.1
#
Default learning rate for GPU algorithms
min_velocity_threshold
=
0.01
#
Minimum velocity threshold for stability gates
stability_threshold
=
1e-6
#
System stability threshold for early exit
#
Additional kernel constants for fine-tuning
norm_delta_cap
=
1000.0
#
Cap for SSSP delta normalization
position_constraint_attraction
=
0.1
#
Gentle attraction factor for position constraints
lof_score_min
=
0.1
#
Minimum LOF score clamp
lof_score_max
=
10.0
#
Maximum LOF score clamp
weight_precision_multiplier
=
1000.0
#
Weight precision multiplier for integer operations
#
Boundary behavior
boundary_extreme_multiplier
=
2.0
#
Nodes beyond viewport * this are extreme
boundary_extreme_force_multiplier
=
10.0
#
Force multiplier for extreme positions
boundary_velocity_damping
=
0.5
#
Velocity reduction on boundary collision
#
Initial node distribution
golden_ratio
=
1.618033988749895
initial_radius_min
=
100.0
initial_radius_range
=
300.0
#
Multi-graph scaling
cross_graph_repulsion_scale
=
0.3
cross_graph_spring_scale
=
0.5
#
Clustering behavior
cluster_repulsion_scale
=
0.5
importance_scale_factor
=
1.0
#
Distance thresholds
repulsion_distance_squared_min
=
2500.0
#
Updated to 50^2 for consistency with repulsion_cutoff
stress_majorization_epsilon
=
0.001
[
cuda
]
#
Warmup phase parameters
warmup_iterations_default
=
200
warmup_damping_start
=
0.98
warmup_damping_end
=
0.85
warmup_temperature_scale
=
0.0001
warmup_cooling_iterations
=
5
#
GPU safety limits
max_kernel_time_ms
=
5000
max_gpu_failures
=
5
debug_output_throttle
=
60
debug_node_count
=
3
#
Memory limits
max_nodes
=
1000000
max_edges
=
10000000
[
network
]
#
Connection pooling
pool_max_idle_per_host
=
32
pool_idle_timeout_secs
=
90
pool_connect_timeout_secs
=
10
#
Circuit breaker
circuit_failure_threshold
=
5
circuit_recovery_timeout_secs
=
30
circuit_half_open_max_requests
=
3
#
Retry logic
max_retry_attempts
=
3
retry_base_delay_ms
=
100
retry_max_delay_ms
=
30000
retry_exponential_base
=
2.0
#
WebSocket internals
ws_ping_interval_secs
=
30
ws_pong_timeout_secs
=
10
ws_frame_size
=
65536
ws_max_pending_messages
=
100
#
Rate limiting
rate_limit_burst_size
=
10
rate_limit_refill_rate
=
1.0
[
rendering
.
agent_colors
]
coordinator
=
"
#00FFFF
"
coder
=
"
#00FF00
"
architect
=
"
#FFA500
"
analyst
=
"
#9370DB
"
tester
=
"
#FF6347
"
researcher
=
"
#FFD700
"
reviewer
=
"
#4169E1
"
optimizer
=
"
#7FFFD4
"
documenter
=
"
#FF69B4
"
default
=
"
#CCCCCC
"
[
rendering
]
#
Size calculations
agent_base_size
=
1.0
agent_size_per_task
=
0.2
agent_max_size
=
2.0
node_base_radius
=
15.0
#
Animation speeds
pulse_speed
=
2.0
rotate_speed
=
1.0
glow_speed
=
0.5
wave_speed
=
0.5
#
Level of detail distances
lod_distance_high
=
100.0
lod_distance_medium
=
500.0
lod_distance_low
=
1000.0
[
performance
]
#
Batching
batch_size_nodes
=
1000
batch_size_edges
=
5000
batch_timeout_ms
=
100
#
Caching
cache_ttl_secs
=
300
cache_max_entries
=
10000
cache_eviction_percentage
=
0.2
#
Threading
worker_threads
=
4
blocking_threads
=
512
stack_size_mb
=
2
#
Memory management
gc_interval_secs
=
60
memory_warning_threshold_mb
=
1024
memory_critical_threshold_mb
=
2048
[
debug
]
#
Debug flags
enable_cuda_debug
=
false
enable_physics_debug
=
false
enable_network_debug
=
false
enable_memory_tracking
=
false
enable_performance_tracking
=
false
#
Debug thresholds
log_slow_operations_ms
=
100
log_memory_usage_interval_secs
=
60
profile_sample_rate
=
0.01
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