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Caldwell1988
sqlitediff
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#include
"sqliteint.h"
#include
<assert.h>
/*
** Bitmasks used by sqlite3GetVarint(). These precomputed constants
** are defined here rather than simply putting the constant expressions
** inline in order to work around bugs in the RVT compiler.
**
** SLOT_2_0 A mask for (0x7f<<14) | 0x7f
**
** SLOT_4_2_0 A mask for (0x7f<<28) | SLOT_2_0
*/
#define
SLOT_2_0
0x001fc07f
#define
SLOT_4_2_0
0xf01fc07f
/*
** SQLITE_MAX_U32 is a u64 constant that is the maximum u64 value
** that can be stored in a u32 without loss of data. The value
** is 0x00000000ffffffff. But because of quirks of some compilers, we
** have to specify the value in the less intuitive manner shown:
*/
#define
SQLITE_MAX_U32
((((u64)1)<<32)-1)
/*
** Read a 64-bit variable-length integer from memory starting at p[0].
** Return the number of bytes read. The value is stored in *v.
*/
u8
sqlite3GetVarint
(
const
unsigned
char
*
p
,
u64
*
v
){
u32
a
,
b
,
s
;
a
=
*
p
;
/* a: p0 (unmasked) */
if
(!(
a
&
0x80
))
{
*
v
=
a
;
return
1
;
}
p
++
;
b
=
*
p
;
/* b: p1 (unmasked) */
if
(!(
b
&
0x80
))
{
a
&=
0x7f
;
a
=
a
<<
7
;
a
|=
b
;
*
v
=
a
;
return
2
;
}
/* Verify that constants are precomputed correctly */
assert
(
SLOT_2_0
==
((
0x7f
<<
14
) | (
0x7f
)) );
assert
(
SLOT_4_2_0
==
((
0xfU
<<
28
) | (
0x7f
<<
14
) | (
0x7f
)) );
p
++
;
a
=
a
<<
14
;
a
|=
*
p
;
/* a: p0<<14 | p2 (unmasked) */
if
(!(
a
&
0x80
))
{
a
&=
SLOT_2_0
;
b
&=
0x7f
;
b
=
b
<<
7
;
a
|=
b
;
*
v
=
a
;
return
3
;
}
/* CSE1 from below */
a
&=
SLOT_2_0
;
p
++
;
b
=
b
<<
14
;
b
|=
*
p
;
/* b: p1<<14 | p3 (unmasked) */
if
(!(
b
&
0x80
))
{
b
&=
SLOT_2_0
;
/* moved CSE1 up */
/* a &= (0x7f<<14)|(0x7f); */
a
=
a
<<
7
;
a
|=
b
;
*
v
=
a
;
return
4
;
}
/* a: p0<<14 | p2 (masked) */
/* b: p1<<14 | p3 (unmasked) */
/* 1:save off p0<<21 | p1<<14 | p2<<7 | p3 (masked) */
/* moved CSE1 up */
/* a &= (0x7f<<14)|(0x7f); */
b
&=
SLOT_2_0
;
s
=
a
;
/* s: p0<<14 | p2 (masked) */
p
++
;
a
=
a
<<
14
;
a
|=
*
p
;
/* a: p0<<28 | p2<<14 | p4 (unmasked) */
if
(!(
a
&
0x80
))
{
/* we can skip these cause they were (effectively) done above
** while calculating s */
/* a &= (0x7f<<28)|(0x7f<<14)|(0x7f); */
/* b &= (0x7f<<14)|(0x7f); */
b
=
b
<<
7
;
a
|=
b
;
s
=
s
>>
18
;
*
v
=
((
u64
)
s
)<<
32
|
a
;
return
5
;
}
/* 2:save off p0<<21 | p1<<14 | p2<<7 | p3 (masked) */
s
=
s
<<
7
;
s
|=
b
;
/* s: p0<<21 | p1<<14 | p2<<7 | p3 (masked) */
p
++
;
b
=
b
<<
14
;
b
|=
*
p
;
/* b: p1<<28 | p3<<14 | p5 (unmasked) */
if
(!(
b
&
0x80
))
{
/* we can skip this cause it was (effectively) done above in calc'ing s */
/* b &= (0x7f<<28)|(0x7f<<14)|(0x7f); */
a
&=
SLOT_2_0
;
a
=
a
<<
7
;
a
|=
b
;
s
=
s
>>
18
;
*
v
=
((
u64
)
s
)<<
32
|
a
;
return
6
;
}
p
++
;
a
=
a
<<
14
;
a
|=
*
p
;
/* a: p2<<28 | p4<<14 | p6 (unmasked) */
if
(!(
a
&
0x80
))
{
a
&=
SLOT_4_2_0
;
b
&=
SLOT_2_0
;
b
=
b
<<
7
;
a
|=
b
;
s
=
s
>>
11
;
*
v
=
((
u64
)
s
)<<
32
|
a
;
return
7
;
}
/* CSE2 from below */
a
&=
SLOT_2_0
;
p
++
;
b
=
b
<<
14
;
b
|=
*
p
;
/* b: p3<<28 | p5<<14 | p7 (unmasked) */
if
(!(
b
&
0x80
))
{
b
&=
SLOT_4_2_0
;
/* moved CSE2 up */
/* a &= (0x7f<<14)|(0x7f); */
a
=
a
<<
7
;
a
|=
b
;
s
=
s
>>
4
;
*
v
=
((
u64
)
s
)<<
32
|
a
;
return
8
;
}
p
++
;
a
=
a
<<
15
;
a
|=
*
p
;
/* a: p4<<29 | p6<<15 | p8 (unmasked) */
/* moved CSE2 up */
/* a &= (0x7f<<29)|(0x7f<<15)|(0xff); */
b
&=
SLOT_2_0
;
b
=
b
<<
8
;
a
|=
b
;
s
=
s
<<
4
;
b
=
p
[
-4
];
b
&=
0x7f
;
b
=
b
>>
3
;
s
|=
b
;
*
v
=
((
u64
)
s
)<<
32
|
a
;
return
9
;
}
/*
** Read a 32-bit variable-length integer from memory starting at p[0].
** Return the number of bytes read. The value is stored in *v.
**
** If the varint stored in p[0] is larger than can fit in a 32-bit unsigned
** integer, then set *v to 0xffffffff.
**
** A MACRO version, getVarint32, is provided which inlines the
** single-byte case. All code should use the MACRO version as
** this function assumes the single-byte case has already been handled.
*/
u8
sqlite3GetVarint32
(
const
unsigned
char
*
p
,
u32
*
v
){
u32
a
,
b
;
/* The 1-byte case. Overwhelmingly the most common. Handled inline
** by the getVarin32() macro */
a
=
*
p
;
/* a: p0 (unmasked) */
#ifndef
getVarint32
if
(!(
a
&
0x80
))
{
/* Values between 0 and 127 */
*
v
=
a
;
return
1
;
}
#endif
/* The 2-byte case */
p
++
;
b
=
*
p
;
/* b: p1 (unmasked) */
if
(!(
b
&
0x80
))
{
/* Values between 128 and 16383 */
a
&=
0x7f
;
a
=
a
<<
7
;
*
v
=
a
|
b
;
return
2
;
}
/* The 3-byte case */
p
++
;
a
=
a
<<
14
;
a
|=
*
p
;
/* a: p0<<14 | p2 (unmasked) */
if
(!(
a
&
0x80
))
{
/* Values between 16384 and 2097151 */
a
&= (
0x7f
<<
14
)|(
0x7f
);
b
&=
0x7f
;
b
=
b
<<
7
;
*
v
=
a
|
b
;
return
3
;
}
/* A 32-bit varint is used to store size information in btrees.
** Objects are rarely larger than 2MiB limit of a 3-byte varint.
** A 3-byte varint is sufficient, for example, to record the size
** of a 1048569-byte BLOB or string.
**
** We only unroll the first 1-, 2-, and 3- byte cases. The very
** rare larger cases can be handled by the slower 64-bit varint
** routine.
*/
#if
1
{
u64
v64
;
u8
n
;
p
-=
2
;
n
=
sqlite3GetVarint
(
p
,
&
v64
);
assert
(
n
>
3
&&
n
<=
9
);
if
( (
v64
&
SQLITE_MAX_U32
)
!=
v64
){
*
v
=
0xffffffff
;
}
else
{
*
v
=
(
u32
)
v64
;
}
return
n
;
}
#else
/* For following code (kept for historical record only) shows an
** unrolling for the 3- and 4-byte varint cases. This code is
** slightly faster, but it is also larger and much harder to test.
*/
p
++
;
b
=
b
<<
14
;
b
|=
*
p
;
/* b: p1<<14 | p3 (unmasked) */
if
(!(
b
&
0x80
))
{
/* Values between 2097152 and 268435455 */
b
&= (
0x7f
<<
14
)|(
0x7f
);
a
&= (
0x7f
<<
14
)|(
0x7f
);
a
=
a
<<
7
;
*
v
=
a
|
b
;
return
4
;
}
p
++
;
a
=
a
<<
14
;
a
|=
*
p
;
/* a: p0<<28 | p2<<14 | p4 (unmasked) */
if
(!(
a
&
0x80
))
{
/* Values between 268435456 and 34359738367 */
a
&=
SLOT_4_2_0
;
b
&=
SLOT_4_2_0
;
b
=
b
<<
7
;
*
v
=
a
|
b
;
return
5
;
}
/* We can only reach this point when reading a corrupt database
** file. In that case we are not in any hurry. Use the (relatively
** slow) general-purpose sqlite3GetVarint() routine to extract the
** value. */
{
u64
v64
;
u8
n
;
p
-=
4
;
n
=
sqlite3GetVarint
(
p
,
&
v64
);
assert
(
n
>
5
&&
n
<=
9
);
*
v
=
(
u32
)
v64
;
return
n
;
}
#endif
}
/* Load an unaligned and unsigned 32-bit integer */
#define
SESSION_UINT32
(
x
) (((u32)(x)[0]<<24)|((x)[1]<<16)|((x)[2]<<8)|(x)[3])
/*
** Read a 64-bit big-endian integer value from buffer aRec[]. Return
** the value read.
*/
sqlite3_int64
sessionGetI64
(
u8
*
aRec
){
u64
x
=
SESSION_UINT32
(
aRec
);
u32
y
=
SESSION_UINT32
(
aRec
+
4
);
x
=
(
x
<<
32
)
+
y
;
return
(
sqlite3_int64
)
x
;
}
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