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JavaScript/Graphs/PrimMST.js at master · 96ADM/JavaScript · GitHub
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96ADM
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// Priority Queue Helper functions
function
getParentPosition
(
position
)
{
// Get the parent node of the current node
return
Math
.
floor
(
(
position
-
1
)
/
2
)
}
function
getChildrenPosition
(
position
)
{
// Get the children nodes of the current node
return
[
2
*
position
+
1
,
2
*
position
+
2
]
}
class
PriorityQueue
{
// Priority Queue class using Minimum Binary Heap
constructor
(
)
{
this
.
_heap
=
[
]
this
.
keys
=
{
}
}
isEmpty
(
)
{
// Checking if the heap is empty
return
this
.
_heap
.
length
===
0
}
push
(
key
,
priority
)
{
// Adding element to the queue (equivalent to add)
this
.
_heap
.
push
(
[
key
,
priority
]
)
this
.
keys
[
key
]
=
this
.
_heap
.
length
-
1
this
.
_shiftUp
(
this
.
keys
[
key
]
)
}
pop
(
)
{
// Removing the element with least priority (equivalent to extractMin)
this
.
_swap
(
0
,
this
.
_heap
.
length
-
1
)
const
[
key
]
=
this
.
_heap
.
pop
(
)
delete
this
.
keys
[
key
]
this
.
_shiftDown
(
0
)
return
key
}
contains
(
key
)
{
// Check if a given key is present in the queue
return
(
key
in
this
.
keys
)
}
update
(
key
,
priority
)
{
// Update the priority of the given element (equivalent to decreaseKey)
const
currPos
=
this
.
keys
[
key
]
this
.
_heap
[
currPos
]
[
1
]
=
priority
const
parentPos
=
getParentPosition
(
currPos
)
const
currPriority
=
this
.
_heap
[
currPos
]
[
1
]
let
parentPriority
=
Infinity
if
(
parentPos
>=
0
)
{
parentPriority
=
this
.
_heap
[
parentPos
]
[
1
]
}
const
[
child1Pos
,
child2Pos
]
=
getChildrenPosition
(
currPos
)
let
[
child1Priority
,
child2Priority
]
=
[
Infinity
,
Infinity
]
if
(
child1Pos
<
this
.
_heap
.
length
)
{
child1Priority
=
this
.
_heap
[
child1Pos
]
[
1
]
}
if
(
child2Pos
<
this
.
_heap
.
length
)
{
child2Priority
=
this
.
_heap
[
child2Pos
]
[
1
]
}
if
(
parentPos
>=
0
&&
parentPriority
>
currPriority
)
{
this
.
_shiftUp
(
currPos
)
}
else
if
(
child2Pos
<
this
.
_heap
.
length
&&
(
child1Priority
<
currPriority
||
child2Priority
<
currPriority
)
)
{
this
.
_shiftDown
(
currPos
)
}
}
_shiftUp
(
position
)
{
// Helper function to shift up a node to proper position (equivalent to bubbleUp)
let
currPos
=
position
let
parentPos
=
getParentPosition
(
currPos
)
let
currPriority
=
this
.
_heap
[
currPos
]
[
1
]
let
parentPriority
=
Infinity
if
(
parentPos
>=
0
)
{
parentPriority
=
this
.
_heap
[
parentPos
]
[
1
]
}
while
(
parentPos
>=
0
&&
parentPriority
>
currPriority
)
{
this
.
_swap
(
currPos
,
parentPos
)
currPos
=
parentPos
parentPos
=
getParentPosition
(
currPos
)
currPriority
=
this
.
_heap
[
currPos
]
[
1
]
try
{
parentPriority
=
this
.
_heap
[
parentPos
]
[
1
]
}
catch
(
error
)
{
parentPriority
=
Infinity
}
}
this
.
keys
[
this
.
_heap
[
currPos
]
[
0
]
]
=
currPos
}
_shiftDown
(
position
)
{
// Helper function to shift down a node to proper position (equivalent to bubbleDown)
let
currPos
=
position
let
[
child1Pos
,
child2Pos
]
=
getChildrenPosition
(
currPos
)
let
[
child1Priority
,
child2Priority
]
=
[
Infinity
,
Infinity
]
if
(
child1Pos
<
this
.
_heap
.
length
)
{
child1Priority
=
this
.
_heap
[
child1Pos
]
[
1
]
}
if
(
child2Pos
<
this
.
_heap
.
length
)
{
child2Priority
=
this
.
_heap
[
child2Pos
]
[
1
]
}
let
currPriority
try
{
currPriority
=
this
.
_heap
[
currPos
]
[
1
]
}
catch
{
return
}
while
(
child2Pos
<
this
.
_heap
.
length
&&
(
child1Priority
<
currPriority
||
child2Priority
<
currPriority
)
)
{
if
(
child1Priority
<
currPriority
&&
child1Priority
<
child2Priority
)
{
this
.
_swap
(
child1Pos
,
currPos
)
currPos
=
child1Pos
}
else
{
this
.
_swap
(
child2Pos
,
currPos
)
currPos
=
child2Pos
}
[
child1Pos
,
child2Pos
]
=
getChildrenPosition
(
currPos
)
try
{
[
child1Priority
,
child2Priority
]
=
[
this
.
_heap
[
child1Pos
]
[
1
]
,
this
.
_heap
[
child2Pos
]
[
1
]
]
}
catch
(
error
)
{
[
child1Priority
,
child2Priority
]
=
[
Infinity
,
Infinity
]
}
currPriority
=
this
.
_heap
[
currPos
]
[
1
]
}
this
.
keys
[
this
.
_heap
[
currPos
]
[
0
]
]
=
currPos
if
(
child1Pos
<
this
.
_heap
.
length
&&
child1Priority
<
currPriority
)
{
this
.
_swap
(
child1Pos
,
currPos
)
this
.
keys
[
this
.
_heap
[
child1Pos
]
[
0
]
]
=
child1Pos
}
}
_swap
(
position1
,
position2
)
{
// Helper function to swap 2 nodes
[
this
.
_heap
[
position1
]
,
this
.
_heap
[
position2
]
]
=
[
this
.
_heap
[
position2
]
,
this
.
_heap
[
position1
]
]
this
.
keys
[
this
.
_heap
[
position1
]
[
0
]
]
=
position1
this
.
keys
[
this
.
_heap
[
position2
]
[
0
]
]
=
position2
}
}
class
GraphWeightedUndirectedAdjacencyList
{
// Weighted Undirected Graph class
constructor
(
)
{
this
.
connections
=
{
}
}
addNode
(
node
)
{
// Function to add a node to the graph (connection represented by set)
this
.
connections
[
node
]
=
{
}
}
addEdge
(
node1
,
node2
,
weight
)
{
// Function to add an edge (adds the node too if they are not present in the graph)
if
(
!
(
node1
in
this
.
connections
)
)
{
this
.
addNode
(
node1
)
}
if
(
!
(
node2
in
this
.
connections
)
)
{
this
.
addNode
(
node2
)
}
this
.
connections
[
node1
]
[
node2
]
=
weight
this
.
connections
[
node2
]
[
node1
]
=
weight
}
PrimMST
(
start
)
{
// Prim's Algorithm to generate a Minimum Spanning Tree (MST) of a graph
// Details: https://en.wikipedia.org/wiki/Prim%27s_algorithm
const
distance
=
{
}
const
parent
=
{
}
const
priorityQueue
=
new
PriorityQueue
(
)
// Initialization
for
(
const
node
in
this
.
connections
)
{
distance
[
node
]
=
(
node
===
start
.
toString
(
)
?
0
:
Infinity
)
parent
[
node
]
=
null
priorityQueue
.
push
(
node
,
distance
[
node
]
)
}
// Updating 'distance' object
while
(
!
priorityQueue
.
isEmpty
(
)
)
{
const
node
=
priorityQueue
.
pop
(
)
Object
.
keys
(
this
.
connections
[
node
]
)
.
forEach
(
neighbour
=>
{
if
(
priorityQueue
.
contains
(
neighbour
)
&&
distance
[
node
]
+
this
.
connections
[
node
]
[
neighbour
]
<
distance
[
neighbour
]
)
{
distance
[
neighbour
]
=
distance
[
node
]
+
this
.
connections
[
node
]
[
neighbour
]
parent
[
neighbour
]
=
node
priorityQueue
.
update
(
neighbour
,
distance
[
neighbour
]
)
}
}
)
}
// MST Generation from the 'parent' object
const
graph
=
new
GraphWeightedUndirectedAdjacencyList
(
)
Object
.
keys
(
parent
)
.
forEach
(
node
=>
{
if
(
node
&&
parent
[
node
]
)
{
graph
.
addEdge
(
node
,
parent
[
node
]
,
this
.
connections
[
node
]
[
parent
[
node
]
]
)
}
}
)
return
graph
}
}
export
{
GraphWeightedUndirectedAdjacencyList
}
// const graph = new GraphWeightedUndirectedAdjacencyList()
// graph.addEdge(1, 2, 1)
// graph.addEdge(2, 3, 2)
// graph.addEdge(3, 4, 1)
// graph.addEdge(3, 5, 100) // Removed in MST
// graph.addEdge(4, 5, 5)
// graph.PrimMST(1)
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