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import
torch
import
torch
.
nn
as
nn
import
numpy
as
np
import
cv2
import
gym
import
gym
.
spaces
import
collections
class
DQN
(
nn
.
Module
):
def
__init__
(
self
,
input_shape
,
n_actions
):
super
(
DQN
,
self
).
__init__
()
self
.
conv
=
nn
.
Sequential
(
nn
.
Conv2d
(
input_shape
[
0
],
32
,
kernel_size
=
8
,
stride
=
4
),
nn
.
ReLU
(),
nn
.
Conv2d
(
32
,
64
,
kernel_size
=
4
,
stride
=
2
),
nn
.
ReLU
(),
nn
.
Conv2d
(
64
,
64
,
kernel_size
=
3
,
stride
=
1
),
nn
.
ReLU
()
)
conv_out_size
=
self
.
_get_conv_out
(
input_shape
)
self
.
fc
=
nn
.
Sequential
(
nn
.
Linear
(
conv_out_size
,
512
),
nn
.
ReLU
(),
nn
.
Linear
(
512
,
n_actions
)
)
def
_get_conv_out
(
self
,
shape
):
# size calculation
o
=
self
.
conv
(
torch
.
zeros
(
1
,
*
shape
))
return
int
(
np
.
prod
(
o
.
size
()))
def
forward
(
self
,
x
):
conv_out
=
self
.
conv
(
x
).
view
(
x
.
size
()[
0
],
-
1
)
return
self
.
fc
(
conv_out
)
#---------------------------------------------------------
class
MaxAndSkipEnv
(
gym
.
Wrapper
):
def
__init__
(
self
,
env
=
None
,
skip
=
4
):
"""Return only every `skip`-th frame"""
super
(
MaxAndSkipEnv
,
self
).
__init__
(
env
)
# most recent raw observations (for max pooling across time steps)
# we will run across "skip" interactions, and take a max pool across
# the last two interactions
# we will take the same action four times in a row
self
.
_obs_buffer
=
collections
.
deque
(
maxlen
=
2
)
self
.
_skip
=
skip
def
step
(
self
,
action
):
total_reward
=
0.0
done
=
None
for
_
in
range
(
self
.
_skip
):
obs
,
reward
,
done
,
info
=
self
.
env
.
step
(
action
)
self
.
_obs_buffer
.
append
(
obs
)
total_reward
+=
reward
if
done
:
break
# max pool across the stacked observation frames
max_frame
=
np
.
max
(
np
.
stack
(
self
.
_obs_buffer
),
axis
=
0
)
return
max_frame
,
total_reward
,
done
,
info
def
reset
(
self
):
"""Clear past frame buffer and init. to first obs. from inner env."""
self
.
_obs_buffer
.
clear
()
obs
=
self
.
env
.
reset
()
self
.
_obs_buffer
.
append
(
obs
)
return
obs
#---------------------------------------------------------
class
FireResetEnv
(
gym
.
Wrapper
):
def
__init__
(
self
,
env
=
None
):
"""For environments where the user need to press FIRE for the game to start."""
super
(
FireResetEnv
,
self
).
__init__
(
env
)
assert
env
.
unwrapped
.
get_action_meanings
()[
1
]
==
'FIRE'
assert
len
(
env
.
unwrapped
.
get_action_meanings
())
>=
3
def
step
(
self
,
action
):
return
self
.
env
.
step
(
action
)
def
reset
(
self
):
self
.
env
.
reset
()
obs
,
_
,
done
,
_
=
self
.
env
.
step
(
1
)
if
done
:
self
.
env
.
reset
()
obs
,
_
,
done
,
_
=
self
.
env
.
step
(
2
)
if
done
:
self
.
env
.
reset
()
return
obs
#---------------------------------------------------------
class
ProcessFrame84
(
gym
.
ObservationWrapper
):
def
__init__
(
self
,
env
=
None
):
super
(
ProcessFrame84
,
self
).
__init__
(
env
)
self
.
observation_space
=
gym
.
spaces
.
Box
(
low
=
0
,
high
=
255
,
shape
=
(
84
,
84
,
1
),
dtype
=
np
.
uint8
)
def
observation
(
self
,
obs
):
# return resized and gray image
return
ProcessFrame84
.
process
(
obs
)
@
staticmethod
def
process
(
frame
):
# resize the vector given to be an image
if
frame
.
size
==
210
*
160
*
3
:
img
=
np
.
reshape
(
frame
, [
210
,
160
,
3
]).
astype
(
np
.
float32
)
elif
frame
.
size
==
250
*
160
*
3
:
img
=
np
.
reshape
(
frame
, [
250
,
160
,
3
]).
astype
(
np
.
float32
)
else
:
assert
False
,
"Unknown resolution."
# make this gray scale
img
=
img
[:, :,
0
]
*
0.299
+
img
[:, :,
1
]
*
0.587
+
img
[:, :,
2
]
*
0.114
# now resize it to be smaller.
resized_screen
=
cv2
.
resize
(
img
, (
84
,
110
),
interpolation
=
cv2
.
INTER_AREA
)
# take off the top and bottom (scores and boundary, not needed here)
x_t
=
resized_screen
[
18
:
102
, :]
# this last step, this was an artifact o the 2013 GPU limitations
x_t
=
np
.
reshape
(
x_t
, [
84
,
84
,
1
])
return
x_t
.
astype
(
np
.
uint8
)
#---------------------------------------------------------
class
ImageToPyTorch
(
gym
.
ObservationWrapper
):
def
__init__
(
self
,
env
):
super
(
ImageToPyTorch
,
self
).
__init__
(
env
)
old_shape
=
self
.
observation_space
.
shape
# remember that a box is just a tensor
# convert the timage to pytorch from numpy
self
.
observation_space
=
gym
.
spaces
.
Box
(
low
=
0.0
,
high
=
1.0
,
shape
=
(
old_shape
[
-
1
],
old_shape
[
0
],
old_shape
[
1
]),
dtype
=
np
.
float32
)
def
observation
(
self
,
observation
):
# make observation channels first (axis 2 gets moved to axis 0
return
np
.
moveaxis
(
observation
,
2
,
0
)
#---------------------------------------------------------
class
BufferWrapper
(
gym
.
ObservationWrapper
):
def
__init__
(
self
,
env
,
n_steps
,
dtype
=
np
.
float32
):
super
(
BufferWrapper
,
self
).
__init__
(
env
)
self
.
dtype
=
dtype
old_space
=
env
.
observation_space
self
.
observation_space
=
gym
.
spaces
.
Box
(
old_space
.
low
.
repeat
(
n_steps
,
axis
=
0
),
old_space
.
high
.
repeat
(
n_steps
,
axis
=
0
),
dtype
=
dtype
)
def
reset
(
self
):
self
.
buffer
=
np
.
zeros_like
(
self
.
observation_space
.
low
,
dtype
=
self
.
dtype
)
return
self
.
observation
(
self
.
env
.
reset
())
def
observation
(
self
,
observation
):
# keep queue of observation FIFO
self
.
buffer
[:
-
1
]
=
self
.
buffer
[
1
:]
# out with the old
self
.
buffer
[
-
1
]
=
observation
# in with the new
return
self
.
buffer
#---------------------------------------------------------
class
ScaledFloatFrame
(
gym
.
ObservationWrapper
):
def
observation
(
self
,
obs
):
# observation becomes normalized 0-1
return
np
.
array
(
obs
).
astype
(
np
.
float32
)
/
255.0
#=========================================================
def
make_env
(
env_name
):
env
=
gym
.
make
(
env_name
)
# get pong environment
env
=
MaxAndSkipEnv
(
env
)
# max pool across two adjacent frames
env
=
FireResetEnv
(
env
)
# if the game has a 'fire' and 'reset' button
env
=
ProcessFrame84
(
env
)
# resize and convert to gray scale
env
=
ImageToPyTorch
(
env
)
# make torch tensor instead of numpy
env
=
BufferWrapper
(
env
,
4
)
# use last four consecutive frames for obs space
return
ScaledFloatFrame
(
env
)
# normalize frames 0-1 rather than 0-255
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