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leetcode/algorithms/cpp/houseRobber/houseRobberIII.cpp at master · 4Jessie/leetcode · GitHub
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//
Source : https://leetcode.com/problems/house-robber-iii/
//
Author : Calinescu Valentin
//
Date : 2016-04-29
/*
**************************************************************************************
*
* The thief has found himself a new place for his thievery again. There is only one
* entrance to this area, called the "root." Besides the root, each house has one and
* only one parent house. After a tour, the smart thief realized that "all houses in
* this place forms a binary tree". It will automatically contact the police if two
* directly-linked houses were broken into on the same night.
*
* Determine the maximum amount of money the thief can rob tonight without alerting the
* police.
*
* Example 1:
* 3
* / \
* 2 3
* \ \
* 3 1
* Maximum amount of money the thief can rob = 3 + 3 + 1 = 7.
* Example 2:
* 3
* / \
* 4 5
* / \ \
* 1 3 1
* Maximum amount of money the thief can rob = 4 + 5 = 9.
* Credits:
* Special thanks to @dietpepsi for adding this problem and creating all test cases.
*
**************************************************************************************
*/
/*
*
* Definition for a binary tree node.
* struct TreeNode {
* int val;
* TreeNode *left;
* TreeNode *right;
* TreeNode(int x) : val(x), left(NULL), right(NULL) {}
* };
*/
/*
* Solution 1 - O(N log N)
* =========
*
* We can use a recursive function that computes the solution for every node of the tree
* using the previous solutions calculated for the left and right subtrees. At every step
* we have 2 options:
*
* 1) Take the value of the current node + the solution of the left and right subtrees of
* each of the left and right children of the current node.
* 2) Take the solution of the left and right subtrees of the current node, skipping over
* its value.
*
* This way we can make sure that we do not pick 2 adjacent nodes.
*
* If we implemented this right away we would get TLE. Thus, we need to optimize the
* algorithm. One key observation would be that we only need to compute the solution for
* a certain node once. We can use memoization to calculate every value once and then
* retrieve it when we get subsequent calls. As the header of the recursive function
* doesn't allow additional parameters we can use a map to link every node(a pointer) to
* its solution(an int). For every call the map lookup of an element and its insertion
* take logarithmic time and there are a constant number of calls for each node. Thus, the
* algorithm takes O(N log N) time to finish.
*
*/
class
Solution
{
public:
map<TreeNode*,
int
> dict;
int
rob
(TreeNode* root) {
if
(root ==
NULL
)
return
0
;
else
if
(dict.
find
(root) == dict.
end
())
{
int
lwith =
rob
(root->
left
);
int
rwith =
rob
(root->
right
);
int
lwithout =
0
, rwithout =
0
;
if
(root->
left
!=
NULL
)
lwithout =
rob
(root->
left
->
left
) +
rob
(root->
left
->
right
);
if
(root->
right
!=
NULL
)
rwithout =
rob
(root->
right
->
left
) +
rob
(root->
right
->
right
);
//
cout << lwith << " " << rwith << " " << lwithout << " " << rwithout << '\n';
dict[root] =
max
(root->
val
+ lwithout + rwithout, lwith + rwith);
}
return
dict[root];
}
};
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