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RayLib, the awesome free and open source cross platform C based game development framework just released RayLib version 6.

RayLib 6 Released

RayLib, one of my favorite game development open source projects, just had a milestone release – RayLib 6 is now available. This popular and incredibly modular game development framework written in the C language continues to become even more modular with the 6.0 release. There is a new completely software […]

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Gaussian Splats are becoming more and more popular, but what about in the world of game development? We check out a Godot based solution, GDGS

Gaussian Splats in Godot

Guassian Splats are an interesting graphics approach enabling the near flawless capture and recreation of real-life scenes and objects. They are increasingly being used in media and television applications, but what about games? We look at how you can use the new Godot Gaussian Splatting add-on (GDGS) to easily display

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Phaser, the JavaScript/TypeScript based 2D game development framework just hit a major milestone, the release of Phaser 4.

Phaser 4 Released

The free and open source JavaScript/TypeScript 2D game development framework Phaser just hit a major milestone – Phaser 4. The release is claimed to be the biggest yet and it includes a completely rewritten WebGL based renderer among several other improvements. Phaser 4 Release Highlights: Key Links Phaser Homepage Phaser

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