Unity - Scripting API: AssetBundle.RecompressAssetBundleAsync
Version: Unity 6.5 (6000.5)
LanguageEnglish
  • C#

AssetBundle.RecompressAssetBundleAsync

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Declaration

public static AssetBundleRecompressOperation RecompressAssetBundleAsync(string inputPath, string outputPath, BuildCompression method, uint expectedCRC, ThreadPriority priority);

Parameters

Description

Asynchronously recompress a downloaded/stored AssetBundle from one BuildCompression to another.

Method must be a BuildCompression whose name ends with Runtime, for example LZ4Runtime, otherwise an ArgumentException is thrown. When the destination BuildCompression is the same as the source, this becomes a copy operation internally, and Unity does not compute a CRC of the uncompressed data. Passing in a non-zero expectedCRC in this case raises a warning, and no CRC validation takes place.