Falcor
Falcor is an open-source real-time rendering framework designed specifically for rapid prototyping.
Falcor accelerates discovery by providing a rich set of graphics features, typically available only in complex game engines, in a modular design that leaves the researcher in command.
Falcor is professionally designed and maintained by NVIDIA. It is open source and we welcome and encourage contributions from the community. We especially invite researchers to contribute implementations of published algorithms.
Get the code on GitHub: Download
Select Features:
- Support for DirectX ray tracing (DXR)
- Physically-based shading system
- Thin abstraction layers on top of DirectX 12 and Vulkan
- Modular library of modern graphics techniques
- Stereo rendering using OpenVR
- Animation paths for cameras, lights, and meshes
- Video capture
- Support for common 3D asset formats, including FBX and OBJ
- Scene editor for quickly arranging meshes, placing lights and cameras, and authoring animation paths.
Select Research Projects Built Using Falcor
Engage with other FALCOR and ORCA users and developers on the Falcor/Orca User Forums.
